Super baby wife.

So, I married this heroine named Cuessusaa that I hired.  I think she has the merchant skill if you read her bio.  After I married her I noticed that her portrait was that of a baby, not a full grown woman.  The other odd thing is that her skill says channeler if I click her on the map.  She also started with a good amount of essence and regenerates it during combat.  Of course I then found her dopelganger running around who had the same stats as the leveled up version of my wife, so I hired her too.  I figured the baby photo is a bug, but what is up with the regenerating mana in between rounds of combat?  Is this a skill or a bug?

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Reply #1 Top

I believe that mana regeneration is disabled in the CoreAbilities.XML and isn't functioning because of it. No idea why though...

Reply #2 Top

I also so an NPC with a baby portrait and magic.

after some investigation (and further game play) it turned out that the character had been switched with one of my sov's grand children. who in turn was now an NPC for an enemy faction (i stumbled on it it my dynasty tree, it said the kid was 4th in line for my enemies throne but he looked exactly like my new NPC). I had to scrap the game though, because every time one of my dynasty grew up the same thing would happen (though after the first one, it just cloned the child's mother as the replacement NPC). I was playing a custom faction on a large map with every other faction there though, so maybe it just ran out of NPC and went crazy?

Reply #3 Top

^ Keep track of those NPC kids and grandkids.  I have a large dynasty on one of my savegames that is rife with inbreeding simply because I did not realize I was marrying one grandkid to another who had defected to another soverign.

I suppose that is one way of punishing wayward progeny... but I think the rack or iron maiden would be a little less creepy than accidental inbreeding. 

 

Also- anyone know what factors decide whether your grandkids and so on stay with you or defect to another sovereign?  I've noticed they don't seem as likely to run away if I level them up and give them nice gear- but that might just be because of a small sample size.