Custom logos in faction creator

How?

I want custom logos to be available in the faction editor. So far I've tried placing them directly (numbered crest_xx.png) in /gfx/logos but they don't show up. I know from GalCiv that naming shouldn't matter, but then GalCiv was a different game. ;)

 

 

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Reply #1 Top

As a clarification: I know how to bring a custom logo in the game for a custom faction, using xml.

I just don't want to have to quit the game, edit my CustomLogos.xml, add a new logo, add the logo to the faction.xml and then start Elemental again. I want to be able to choose the logo in the creator. Is editing the CoreLogos.xml really the only way? IS that a way?

As a side note - so far the logo image is only recognised if I put it in the Elemental/Gfx/Logos folder. What is the correct path so it is read from "My Games" instead? I tried /Logos and /Gfx/Logos, but had no luck.

Reply #2 Top

You need to add a file like the below xml to your mod folder which identifies the custom logos you have created:  

Code: xml
  1. <LogoTypes>
  2. &lt;DataChecksum NoParse="1"&gt;<span> </span>&lt;Ignore&gt;DisplayName&lt;/Ignore&gt;<span> </span>&lt;Translate&gt;DisplayName,Description&lt;/Translate&gt;&lt;/DataChecksum&gt;
  3. &lt;LogoType InternalName="ChangeMe"&gt;
  4. &lt;DisplayName&gt;ChangeMeAlso&lt;/DisplayName&gt;
  5. &lt;Description&gt;&lt;/Description&gt;<span> </span>
  6. <span> </span>&lt;MainLogo&gt;filename.png&lt;/MainLogo&gt;<span> </span>
  7. &lt;/LogoType&gt;
  8. &lt;/LogoTypes&gt;

 

If you put the actual image in the Elmental/Gfx/logos directory (the game install one, not the mod one), you don't have to specify the path with the file name, otherwise where I have filename.png above you can put the complete path to the file.

Once you save the above xml in your mods directory, your new logo should show up in the faction editor

edit:  I don't know why it keeps putting spans in my code tags... just ignore those.

Reply #3 Top

Strange. That's what I tried yesterday. I'll try again - the logo.xml was in "MyGames/Elemental/Units", though (worked for the custom faction). Maybe that's the problem.

 

Is there really no way to split off my custom logos from the default ones? In a different folder, under the mod structure, I mean?

Reply #4 Top

Hi

Try specifying you logo in data>english>corelogos.xml first

then you can use the internal name you specified there in the logotype tag of your custom faction

Reply #5 Top

I tried this and it didn't show up in the faction editor.  :(    I assume this means the faction editor doesn't look for mods.   I guess for now your best bet is to edit the xml or use the fan made faction editor.

 

Yes, you can put your actual image files in your mod structure, you just need to put the full path to the file instead of just the file name in the xml.   that way you can keep them separate.

Reply #6 Top

Zebra: the point is NOT modifying the corelogos.xml. ;)

 

Yes, it seems the faction editor plain ignores all mods or custom xmls... :(