What's next for Elemental?

So with Day 0 behind us and the upcoming multiplayer next week, what do you guys have planned for the game next? What updates or things will you all be working based on the feedback?

 

Thanks!

6,413 views 5 replies
Reply #2 Top

/\ that, and just sorting ideas :)  we've had an influx of great suggestions and feedback over the last 3 days, so recouping and reevaluating what people want next will be a high priority.

Reply #3 Top

i <3 you guys........ in as platonic a way as possible...

Reply #4 Top

[quote who="BoogieBac" reply="2" id="2731706"]/ \ Che, proprio ordinamento e le idee   abbiamo avuto un afflusso di grandi suggerimenti e feedback nel corso degli ultimi 3 giorni, in modo da recuperare e rivalutare ciò che la gente vuole prossimo sarà una priorità elevata.[/quote]

 

however, keep your vision of the game! 

Reply #5 Top

Ive been playing this game for 2 days straight. Its a bit lacking in polish, but it could turn into something big if the modding aspect really takes off.

As i play this game, i have a feeling more and more that although the software is a game, its also like an RPG book with a ruleset, monster tables and various locales. Youre playing a game, but you also have "in your hands" the tools to make your own adventure and story. Sorta like getting a campain book boxed in with the toolset.

I dont know how others feel, but to me this is the game's strong point and i would like the devs to edge toward that by helping players with even more tools to nurture the modding community.

So instead of a new campain for the expansion in a year, more of a load of new tiles (and tile parts/objects) to make world maps/tactical maps with, a monster expansion pack with tools for easily changing the size, stats and color palette of enemies so players can easily do stuff like "Greater Ice wolf", "brown wolf pup" and Unique boss mobs that you equip from head to toe (Ex: Undead skeleton sorcerer, with own loot table. Made from basic skeleton model sized up and blood red tinge, dressed up with custom clothes).  Sorry if some of those tools exist already, these are first impressions. New tactical maps variables, traps even maybe, using whats on the tactical map to your advantage (top off my head, tar patch on floor and flaming arrow).

Im also thinking of larger tactical maps, with more tiles (if it doesnt require starting coding from scratch and not too much work).

Some way for us to link "rooms" say like you enter a cavern and it leads to a new world map (exactly like heroes of might and magic III did with underground, again if its not too much coding).

What im trying to say is id like the expansion and coming patches to have more of a boxed set expansion for a RPG bookgame feel than a strictly classic PC game expansion with a new campain, new factions and new monsters.