Magic to-hit calculation?

What determines if a spell will hit or not?

I'm trying to figure out how the mechanics work for tactical combat spells.  The damage is clear enough, it's usually stated as up to (INT) * n(Shards), but I want to know what roll is taken place to determine if a spell hits or misses.

I get the impression that the Defense stat plays some role in it, because I typically "miss" a lot more spells against high defense targets, but it's not clear.  Also, if Defense is used to avoid magic damage, what is the to-hit stat that is used?  Is it my INT?  My attack rating?  A flat die roll of some sort?

Any help/clarification greatly appreciated.

3,849 views 6 replies
Reply #1 Top

As far as I understand, it works the same as a regular melee attack. You roll 1 to spell damage (so 1-INT, 1-(INT*2), 1-(INT/2), whatever), the defender rolls defense. Difference in values is the damage dealt by the spell.

Reply #2 Top

As usual, Annatar11 to the rescue with the 411.  That should actually be your handle, Annatar411.  

Thanks!

Reply #3 Top

So, armor is useful against Magic?!

Reply #4 Top

Yes. I'm pretty sure Frogboy had a post on that during beta 4.

Reply #5 Top

Under the current system that appears to be the case.  I think it would be better if units instead had a magic resistance stat ala AoW 2, but I'm not sure if that is something that can be modded in or not.

Reply #6 Top

Some units already resist certain forms of magical damage, and since hurl boulder now ignores defence it looks like it might be an attribute of specific spells or schools in future, which could be interesting.