[1.05][Interface issue]I cannot target squares

It seems, there is something weird with targeting algorithm for selecting squares. It is works perfectly only when squares perpendicular to line of view (i.e. when you looking exactly from above) or when line of sight close to "right" direction (i.e, when names on cloth maps aligned "right"). But if it is not parallel, when both angles changes, it become more and more difficult to target given square. "Real" targeting area pushes more and more away from "drawn". For 45 degrees from vertical position our square "projected" to half of it's size (so I can select it only when clicking on center or farther), and for 60 degrees it is almost impossible, because "real" square somewhere in the one-two next squares.

Hmm... Maybe, I need to illustrate it.

From above it works perfectly:

 Bird's view

From "rear" (with any angle to vertical) it works equal good too:

 

But from any "weird" angle it becomes tricky. In next screen "real" square with hut begins slightly lower than mountain's edge (and much after hut's visible square ends):

1,926 views 4 replies
Reply #1 Top

I also noticed that in combat when you start to use ranged units (like archers) you have to target lower right corner to get mouse cursor changed to an bow, sometimes even the neighboring square (the one that at 4-5 o'clock from yours)

Reply #2 Top

Oh. It is not persistant bug: when I saved/loaded game, it goes away!

 

My debug.err from last game here, just in case it can clear something...  http://filebin.ca/rpqnn/debug2.zip

Reply #3 Top

Yep, get the same issue as Lord KiRon.

In order to target a square, I often have to bring the cursor below the actual square.

Reply #4 Top

I have this same issue as well in combat. Using ranged weapons, often I have to click multiple times (excessively) to get the unit to target the enemy. If I switch to a complete overhead map, targeting works much better, but I still often have to click multiple times to get the unit to fire (although usually this is only 2-4 times).