Terrain

I'd like to see terrain be somewhat more interesting.

Suggestion 1: More inherent differences between terrain types, e.g. movement penalties to various unit types (and nullification of these under certain circumstances, e.g. bears in woods or lizards in swamps), more varied combat boni und penalties (and variations on these with certain types, also types of training available to units), more variation in tactical battles (e.g. danger of fire in woods, difficulty with fire in swamps, chance of getting siege units stuck in swamps, etc...)

Suggestion 2: More strategic advantages and disadvantages. In other classic games (e.g. Civilization or Dominions), terrain mattered; here, it doesn't seem to. Make certain terrain types offer more inherent materials but less advantages from prestige, or have a higher rate of bad events, etc, while others should give inherent food boni while being meager with materials.

As it is, the terrain differences feel bland, uniform and somehow abstract.

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Reply #1 Top

Hmn it also appears that moving into the various tiles in tactical combat mode cost the same amount of movement points regardless of what kind of tile that is, so that moving onto high ground or low ground costs the same. I'd like to see more variation here, including LOS-penalties.

Reply #2 Top


I'd like to see terrain be somewhat more interesting.

...

As it is, the terrain differences feel bland, uniform and somehow abstract.

End of quote

 

I'd put it more bluntly. The terrain look ugly.

Don't get me wrong, I love the game, But as of now the only situation I see the terrain is the tactical battles, and I am longing for tactical battles on cloth map.

I hate to point at other examples, and I remmeber some journals about whether the game should look more or less postapocalyptic. But there is nothin to see there. except for some special places (like cities, resources, or goodie huts) the land is plain, boring, unmoving, unattractive. It might have been a goal, but it looks bad. And I can imagine a way to present a desert barren with small rodents or snakes or random little boulders, or random gusts of wind and dust. The people in the cities are getting form somewhere, they might be scaled to the village size (not the player units) figures of man or wildlife wandering around. It could be a lot more with terrains like forests or swamps. Most of the graphics is already there (you have monsters, people, terrain elements) juts use them and throw a lot more non-interactive elements onto the map (and have it optional, if you want to keep the requirements low).

 

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