We put up v1.05.016 in the early hours of the morning.
Fixes:
- We finally found and killed a battle engine related crash that we think was the cause of virtually all end of turn related crashes.
- Archers and units with special abilities can perform actions as long as they have action points available. This will likely be altered in a future update but there is the issue of some equipment lowering the combat speed of units enough to where they wouldn't be able to use their weapon.
- We increased the default combat speed from 1 to 2. This has had a positive impact on tactical battles.
- Fixed a couple of misleading tooltips.
- We have temporarily disabled the empire faction portion of the Faction creation mod tool since it was creating Imperial factions with invalid tech trees.