City Level Up Screen locks your view, prevents viewing city stats

Really annoying bug/issue. When one of your cities levels up, it pops up the 'choose a specialization!' window, and you're forced to make a choice then and there. You can't look at the city, move the map, examine the benefits, etc.

At the very least, it'd help if the forced popup window showed you what the benefits would provide for the specific city that has gained a level, but ideally, the screen should not lock you out of the interface. Particularly in large empires, I can't remember what every city was specialized in.

3,638 views 11 replies
Reply #1 Top

Does it tell you what bonuses the city already has? Stacking bonuses is incredibly effecient in this game compared to spreading them out, so I'd like to know if that's my "food" city so I can keep stacking the food bonus.

Reply #2 Top

No it doesn't, thats part of the problem - without being able to examine the city, I can't tell what bonuses it has, what resources it has, or what I was building it for. The popup simply says 'pick a spec', without any other information, and locks your view, so you can't go and check yourself.

Reply #3 Top

Yeha, it would be handy to be able to look at your cities stats before choosing a bonus. Would help to build the most effective economy.

 

Reply #4 Top

It's been like that since the beta (at least since 3 that I know of). It IS rather annoying.

 

Reply #5 Top

+1.  Pain in the rear.

Reply #6 Top

Well, you do actually get the city overview in the lower left side of the screen, once that level-up window pops. But I agree, it would be nice to be able to examine your city more closely at level-up.

Reply #7 Top

Considering the city names are like Yashoohilin or Azula, its hard for me to tell which city is which when they pop up the screen. In fact the city stats are not very helpful especial for the first two lvls as much of what the city will be doing is yet to be in the city's influence. I have actually taken to just naming my cities numbers, so whenever city two levels I know which city it is.

Reply #8 Top

The city stats  are in the bottom-left (basically your city is pre-selected). It's not quite as nice as being able to click the city and look at exactly what it is at that moment, but it is more than good enough to judge what upgrade to get.

Reply #9 Top

Ya, when the city levels up, or you go to build a new building, I guess they decided to remove most info you need to make those decisions:annoyed:

Reply #10 Top

Quoting awuffleablehedgie, reply 8
The city stats  are in the bottom-left (basically your city is pre-selected). It's not quite as nice as being able to click the city and look at exactly what it is at that moment, but it is more than good enough to judge what upgrade to get.
End of awuffleablehedgie's quote

In theory yes, but in practice, I find it is routinely insufficient information. Two examples are, I'm in the process of building bonus buildings, so the final total output isn't shown, and my influence doesn't reach far enough, but there are one or more exploitable resources I would like to plan for.

 

So glad when this bonehead stuff is out of the way. I hope "interface" issues will get equal footing against balance issues in the patch cycle.

Reply #11 Top

I bitched about something similar in the early beta.  WAAAAY to many games like to center things in silly ways, like when city is upgrading, center the screen on it, then center the update message on the screen so we can't see the city anyway. 

Next time:  "center" the city or whatever on the right side of the screen, and the message on the left side.