Is the AI capable of playing on an Island Map?
Would like to know!
There are only one-continent maps available for playing, I guess because of some defects in handling other types of maps (maybe the AI is uncapable yet of it or some other stuffs are missing).
I know one of Frogboy's goals is to have the AI smart enough to realize it needs to use boats/magic to reach opponents across water. Right now it's not there yet.
The AI will build harbors and boats but it is not, IMO, very good at it yet. This is something that will take quite a bit of time for it to master because I'm requiring the AI not to cheat so it has to first build the transport, load the transport, send the transport and find a beach to land on (it's not like Civ where you can just build a boat on any water adjacent tile nor is it like HOMM where units just turn into boats and walk across the water).
So you will occasionally see the AI build transports and send them out but it's not very good at invading yet or colonizing yet.
Okay, we are looking forward to get improved AI which will handle harbors better and so getting more types of maps available (islands, multi-continents etc.). I'm sure it will be done.
But I'm wondering why there isn't any river on "random" maps. Is this another feature which makes difficulty for AI?
The rivers never generated properly in the earlier betas and they removed then. I'm sure they'll be put back in once they get it worked out (If they're interested in that)
Okay, but why didn't they make some seed maps with rivers? I mean they fix the rivers on the map as the mountains, forests are all predefined etc.
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