First impressions and feature requests

Hi all,

You don't know me,  but I've lurked these boards for around a year now.  I've been a gamer for decades,  played MOM on release,  and I *love* these types of games.  So...

Impression:  The game has alot going for it.  Exploration is well done,  with the addition of roaming NPC's and I believe random items on the map that appear based on research.  It's got a hint of Civilization in it's map specials,  which is a very nice touch.  Combat appears to have alot of room for deep strategy.  City building again has a touch of Civ,  and does it well.  Overall,  I'd say it appears to be a game worth getting.

 

Complaints/Feature requests...

1.  I'm having a hard time figuring out what's going on.  The manual is pretty much useless.  I *need* to know how big cities get at maximum and midrange to plan effectively,  but I can't find anywhere that tells me.  Research is too vague,  I need to know what the different techs do,  but I can't find any info.  In short,  I feel there's insufficient information for the Player.

2.  Turns are too fluid,  I need to know when a city is finished producing something so I can queue a new improvement/unit.  I find myself going 3-5 turns before remembering a city is likely idle.  The game needs the option of not ending a turn until I hit "End turn" or a Sitrep report so I know when a city is done.  The little pop-ups in the right corner are too easy to miss.

3.  (bug) Movement is occasionally bugged,  sometimes my units go on a tour instead of going where I tell them to.  The grid helps,  but still occurs.

4.  (bug) I've had my sovereign lose his ability to make the first city if I've moved him a few turns first.

Essentially,  there's insufficient information and the game could use some optional pauses.  So far that's really my only complaints,  informational.  The bugs I've encountered,  while annoying at times,  are pretty minor.

5,485 views 4 replies
Reply #1 Top

#2 there is an option in the options to disable autoturns ending when units are out of moves. 

 

Some of your other complaints are supposed to be addressed in tomorrows day 0 patch.

Reply #2 Top

Hi Gatt

If it helps, and in case ou arent aware, you can click on the research and then, on the right, select the different attributes of that research and it will tell you more about what they do.

Dariune

Reply #3 Top

Heh, I often find myself staring at the screen waiting for something to happen. Then I realize it's a TBS :D

 

Keeping an eye on the empire tree in the left side of the screen helps with keeping track of things. Quick look on the bars under city icons and you know who's doing something and who's not.

Reply #4 Top

1.  I'm having a hard time figuring out what's going on.  The manual is pretty much useless.  I *need* to know how big cities get at maximum and midrange to plan effectively,  but I can't find anywhere that tells me.  Research is too vague,  I need to know what the different techs do,  but I can't find any info.  In short,  I feel there's insufficient information for the Player.
End of quote

I kinda like not knowing all that.  Trial and error.  I'm sure in time it will be second nature to all of us.



2.  Turns are too fluid,  I need to know when a city is finished producing something so I can queue a new improvement/unit.  I find myself going 3-5 turns before remembering a city is likely idle.  The game needs the option of not ending a turn until I hit "End turn" or a Sitrep report so I know when a city is done.  The little pop-ups in the right corner are too easy to miss.

End of quote

If you look along the upper left hand side of the UI, you will see each of your cities represented by a little box.  There is a yellow progress bar and a red progress bar for each city.  Yellow = building progress.  Red = troop recruiting progress.  I just watch my yellow bars until they complete.

BTW, if a city is not producing anything, the box will be outlined in yellow/highlighted.  Then you know you need to go to the city and set new production orders.  If the city isn't outlined, it's producing.

The same goes for units - if the unit has movement points remaining, it will have a bold yellow outline.