Lost Library improved but not giving be research bonus.

I just noticed that a lost library I got fairly early in the game is not providing me with the research bonus. I dont think it has ever been contributing to my research but I did not notice it till turn over turn 200.

I uploaded my save to FileBin for you to take a look at the Lost Library east of the center of my city Ararati.

http://filebin.ca/qabozc/LostLibaryBug.EleSav

4,151 views 4 replies
Reply #1 Top

I've got that one too. When I built that one, it was not inside the influence radius of the town, but touched one of my buildings. The time the construction finished, the library was inside the radius, but it was not listed in the building list, and did not produce anything.

Reply #2 Top

I am fairly sure that the library was inside my influence before I started construction, but that was 200+ turns ago so I could be mistaken.

Reply #3 Top

Thanks for the save, it revealed a problem that those wild improvements were not linking to cities based on how close the closest improvement was, but instead how close the city hub was.  This kept your adjacent resource improvements from linking to getting absorbed into the city.  However, in general, wild improvements do not need to be linked to a city in order to produce their resource; being linked to a city means they get the production bonuses of that city, and they show up in the resource info for that city, but otherwise even non-linked improvements still produce their resources; it just goes straight to the global resource pool, which is what was happening to your lost library.  Your save revealed a bug in that your improvements were certainly close enough to be linked to the city, but were not linking, but i just wanted to clarify that even if you have a wild improvement producing some resource and it is not showing up in the city info, it is still producing that resource for you, not just sitting around being useless :).

Reply #4 Top

Thanks for the update and glad I could help. The main reason I noticed this was because I had unlocked an improvement I could build to increase the research by +X% and was trying to figure out what city I should build it in to get the biggest bonus.

About the linking of resources. Would it be possible to let the user assign what city the resource should be linked to (at least for wild improvements)? Maybe reduce the resource biased on how far the city walls are from the resource. This way we could specialize our cities more (funnel all gold to a city with lots of +X% gold, and all farms to a city with +X% food).

Again, thanks for the reply. With 99% of the games I play I'll submit a bug and just pray I see the fix in a patch note somewhere. This is why I love Stardock.