Damage in spells doesn't seem to work right...

Or maybe I'm just not that bright.

I have 2 water shards (not "ice shards" as it states in most of the cold oriented spells).  When I cast "Ice Bolt" it says that the maximum damage that I can do with the spell is 60 (I have a 20 Int).

Cool, zap zap, mwhahahaha taste icy death...um.  Okay.  4 damage.  Hmmm, bad roll...okay.  Zap zap...3 damage.  Hmmm.  Zap zap...miss.  Zap zap...5 damage.  Zap zap...2 damage.

15 mana later I have done 14 damage to my opponent.  He is an ogre and he is going to kill me messily now.  I am 6th level, he is 4th.  Should this really be happening?  Note that the largest number I have ever seen come up on my 60 max ice bolt is 11.  Once.  After casting it about 30 times. 

Okay, now tell me what I'm doing wrong.  :)

 

1,720 views 5 replies
Reply #1 Top

Yeah, it seems kinda weird to me too. SUPPOSEDLY with my two air shards I can do up to 70 damage per hit, but I've never seen any of my attacks do more than 15. Ever.

Reply #2 Top

I have experienced this as well with all schools of magic and all shard types. This still isnt Day 0 code, so maybe it will be fixed in the next patch.

Reply #3 Top

Cool.  I thought it was just me.  Sure makes it hard to go up against the high hp baddies that come out to play.

Reply #4 Top

How much defense did the ogre have?

Reply #5 Top

Between 5 and 10.  I've seen the same thing happen no matter what the defence of the unit.  I get the same numbers on units with 20 defence.

Note that in beta 4, spells did mondo damage.  I was a little surprised at this in the pre-day 0 release (or PD0R as all the cool kids call it).