sand golem

i just tried my first game and got 2 of these... do you guys all got them?

 

they just steamroll everything

 

 

11,784 views 21 replies
Reply #1 Top

Did you get those with that Token of the Sand Golem item? Do they work like a unit you summoned yourself ('permanent' and takes up Enchantment slot) or do they have a turn limit and then disappear?

Reply #2 Top

I found one in my last game.  Mine came from a token and it has no turn limit.  It is very strong in the early-game (and I found mine on turn 6 or so).  But I'm not sure it would give me that big an edge in the mid to late game.  Probably shouldn't be findable in level 0 adventure locations though . . .

Reply #3 Top

Hello, got 2 amulets and summoned those immediately.Too powerfull on early game, no fear about any combats then.

They are too powerfull.

Reply #4 Top

Those are the least of your issues I promise you. Some of the late game monsters will give you pause even if you have a huge army and awesome channeler leading it!

Reply #5 Top

Yeah,  an early sand golem is a blessing. I had one last game that made things pretty easy. Once the level three mobs came out though, it definitely needed help.

Personally I like the randomness of loot. If it's supposed to be truly random, then every once in a while you should end up with something a little overpowered. If it happens all the time, then it needs a fix.

Reply #6 Top

Yup, it basically steamrolls the beginning, even more so than the nature's ally summon did when summoning was still available at the beginning of the game.

Reply #7 Top

It is unfortunate these turn up at the start of pretty much every game.  I might start selling them at the store, so that the start of the game isn't so incredibly easy.  I started a game on challenging, and wiped out a major enemy faction on turn 12.  In my most recent game I have wiped out 2 major factions using only my sovereign, spouse, 2 sand golems and some bandit archer I spawned in my city...

Reply #8 Top

Unless you can finish off entire factions with just your sand golem and a soverign I don't really see the overpowered ness.

Reply #10 Top

Quoting father_nurgle, reply 9
Troll, or didn't read the thread?
End of father_nurgle's quote

One, you're message didn't exist when I was reading the topic and typing the message.

Two, you killed off a faction on turn 12. You can do that with just your sovereign if you run into the AI that quick. They have at most one unit with 5 health guarding their cities. If anything at all. While their leader is off roaming around nearby. That's not a sand golem problem that's just a game balance problem.

Three, for the next example you used not only ONE sand golem. But TWO of them. That's some insane luck. You also had the help of two other units, that's a half stack of an army. Of course you're going to wipe out a faction that early no matter what's in your group. In either case you didn't win the game with just a sand golem and a sov like I earlier said.

Reply #11 Top

One, the thread hadn't been bumped for 6 days, it took you about 10 minutes to read it and type your message, and I happened to post in that window?  I should have guessed.  Also I said thread, not my post.  (BTW it is your, not you're.)

Two, I thought you had to kill the sovereign to win, not their city?  At least, that is the case in my experience so far.

Three, the two sand golems was a different game, like I stated in my post.  And it is no longer early game, but I am still steamrolling the map with them.

Anyway it isn't about destroying factions, it is about a unit that is reasonably common that can destroy everything in the early game with ease.  That is overpowered.

Reply #12 Top

I only found one early sand golem in 35% of my games D=

 

And once I encountered an enemy sov nearby with an air elemental  (>O_o) Thought my Golem had a chance D=

Reply #13 Top

Quoting father_nurgle, reply 11
One, the thread hadn't been bumped for 6 days, it took you about 10 minutes to read it and type your message, and I happened to post in that window?  I should have guessed.  Also I said thread, not my post.  (BTW it is your, not you're.)

Two, I thought you had to kill the sovereign to win, not their city?  At least, that is the case in my experience so far.

Three, the two sand golems was a different game, like I stated in my post.  And it is no longer early game, but I am still steamrolling the map with them.

Anyway it isn't about destroying factions, it is about a unit that is reasonably common that can destroy everything in the early game with ease.  That is overpowered.
End of father_nurgle's quote

Welcome to the age of internet browsers and having the ability to have multiple tabs open at once. Oh wait now you're poking fun at grammar mistakes, grasping for straws much? Calling trolling because I didn't read your "oh so important" post was an even bigger assumption on your part.

Now you're just drowning me in semantics. Taking their cities is just as good as killing them. I don't think I've ever seen an AI recover from the huge blow of losing their main resource clumps. What are they going to do? Wander around forever until they die? Settle in some place with zero resources that isn't owned by you or the other AI's? Sometimes they don't even bother to recover and attack your units that are still in their city now surrounded by your borders and suicide.

Reply #14 Top

Grasping at straws?  No, I just said that to irritate you.  It worked.  :grin:   My post was no more important than the others adding their support to the OP, as I already stated.

Please don't try to derail the thread, it is about how overpowered the sand golem is, not about the AI.

Reply #15 Top

I found 4 sand golem tokens in one game at the beginning. Suffice to say got bored of that game pretty quick :O

Reply #16 Top

They do appear to early for my taste, but oddly the only games I have found them in (approx 1/3) I always find 2-3 in short order, never just 1.

Reply #17 Top

Same thing.

Reply #18 Top

nowhere near as OP as the Dragon.

 

96damage 2times per turn to any target on the combat screen?

 

Go around with him attached to your sovereign w/organized + a shitload of movement buffs on your sovereign = can win any game

 

Oh, he also regens 2 mana per round

Reply #19 Top

Quoting BLoads, reply 18
Oh, he also regens 2 mana per round
End of BLoads's quote
That's not the scary part - the scary part is how he bugs out if he gets confused, sending his attack into the thousands.


That, and him receiving 8 attack per attack book you use on him.

Reply #20 Top

I always use the attack books on an archer hero.

I've only got the sand golem token once, but from the first few goodie locations I crossed in the game.  They do allow you to either steamroll an opponent early or quest freely, hauling in huge amounts of money.  By midgame, they're just so-so, and ended up as city defenders before too long. 

Best way to balance would be to have them only around for one battle or a turn limit.  They're nothing special at all outside the early game, so having them appear later seems silly to me.  Might save you a fraction of a gildar/turn in maintenance (do summons cost maintenance too?  hope not) as a garrison unit.

Reply #21 Top

Sand Golem