Woah woah No more nation creation?

Ok one of the things that drew me to this game was the ability to make my own country/nation on the game without having to do this crap I'm being told in excell?  Why was it removed???!

15,294 views 23 replies
Reply #1 Top

As race creation was more complex than sovereign creation (and we'd like to expand it further), it was moved into the realm of modding. AFAIK we're planning to have a workshop for it in the future.

Reply #2 Top

Wow... It was something I was looking forward to and for it to be removed like that is a great disappointment.

Reply #3 Top

i was looking forward to this as well.... it would have been nice to give us it even if the race creation wasn't final, going to be annoying going over the Xml rather then ticking boxs x_x

Reply #4 Top

I wouldn't worry about it too much, I'm pretty darn sure due to the shear demand that it will be in there at some point. :)

 

ps. I'm not the developer, just saying lol.

Reply #5 Top

It's going to get a lot LOT LOT of looove in the coming weeks in the modding area.

We felt that custom factions were going to be too gimped if they remained part of the setup options.

Reply #6 Top

That is fine.  You guys know that Stardock is going to provide it.  They have integrity and well a simple love for this game.  They made this game because they wanted to, not because they had to.  I hope it does well comercially.  Fingers crossed.

Reply #7 Top

Game had to be rushed out the door for some reason soo... no race creation :(

Reply #8 Top

Quoting endofdayz, reply 7
Game had to be rushed out the door for some reason soo... no race creation
End of endofdayz's quote

Don't make me come over there.

The beta had faction creation. We decided to remove it and move it into modding where it can get proper treatment.

I'm really not in the mood for endless trolling in various thread.  Consider yourself warned.

Reply #9 Top

It was in Beta. I'm sad it took it out. Since it is classified as a mod, that makes playing with custom factions impossible in MP. Additionally, I'm worried about people intentionally creating overpowered (eg, the mod doesn't "enforce" a certain amount of "points" like in the Beta) factions and then stomping everyone ._.

 

Reply #10 Top

Faction modding REALLY isn't too difficult to mod. There is a modding guide in the "Mod" forums. Download Notepad ++, look up the guide, and make your custom faction. It literally took me 10-15 minutes (including testing) to create my "Kingdom of Lordaeron". Good luck!

Reply #11 Top

Quoting Frogboy, reply 8

Quoting endofdayz, reply 7Game had to be rushed out the door for some reason soo... no race creation

I'm really not in the mood for endless trolling in various thread.  Consider yourself warned.
End of Frogboy's quote

I am honestly just disappointed and it has been said, over and over, that race creation may be a future addition, so I don't think its too drastic a statement to say that a month or two more would have made race creation a really cool and useful tool. Now we just have to pray that the modders imaginations match our own... its just a sad situation is all, considering what it could have been.

Reply #12 Top

I prefer it "out" now and to have it added later with bells and whistles than to have it now half-baked. That said, I liked what we had back in Beta... 2? I think it worked pretty nice for some basic "race/faction" thingy. XD

And already mentioned many times, modding a faction in XML is not difficult. The only trouble it has would be things like colours (people can get confused with the RGBs) or pointing to files. Nothing that cannot be solved with a XML Faction mold with a precise list of things that a total newbie can need. IMHO

Reply #13 Top

There are several problems with leaving it to the modding community though. Not everyone has the technical aptitude to mod their game. Many are also afraid to download mods made by other players in case they brake the game. A lot in both parties don't want to because think the end result is cheating (And without some sort of enforced limit on what abilities you can give the race, it possibly is). So you have a whole chunk of players there that simply do not have access to this feature at all any more due to the nature of it.

Then there's going to be the whole using mods and custom races to cheat in multiplayer arguments...

 

Edit: Oh I should add I think it's great that the flexibility the feature deserves is been supported in the modifiability of the game and I look forward to playing with it personally... But I also think taking the basic functionality away from the other player groups was a mistake and can understand why they are upset about it.

Reply #14 Top

Quoting awuffleablehedgie, reply 9
It was in Beta. I'm sad it took it out. Since it is classified as a mod, that makes playing with custom factions impossible in MP. Additionally, I'm worried about people intentionally creating overpowered (eg, the mod doesn't "enforce" a certain amount of "points" like in the Beta) factions and then stomping everyone ._.

 
End of awuffleablehedgie's quote

 

As long as you allow it for single player. In other words, if I want to create a faction totally different or might be 60 points instead of 50 or whatever, then I can. 

Leave the enforcement as for a toggle for when it gets in the workshop - then you'll have your balanced for MP factions. Otherwise, for the sake of mods and single player - don't limit all players to the rules of multiplayer when not in the multiplayer realm.

Reply #15 Top

I think you should bring back the faction creation tool that was in the beta because most people are not going to try modding so they are stuck with the premade factions. The tool was also great because it allowed you to create balanced factions very quickly and you couldn't cheat by giving yourself tons of bonuses.

Reply #16 Top

Why does the people get the feeling that it was taking out for good and not just "until we have something better"? I have always supposed that latests changes to the game made the faction editor we had non optimal for our use and that's why it was moved out temporarily.

I wouldn't mind the back the old faction-o-matic though.

PD cheaters could open the XML created with the faction-o-matic and mod it their way anyway.

Reply #17 Top

Guys...I'll bet next time we see the Faction Creator it's going to be tied with the "Race Creator" and we'll be able to make custom races with custom models and all kinds of cool shit...no worries ;)

Reply #18 Top

Wait, this didn't make it in to release either?

 

Sigh.

Reply #19 Top

Quoting Frogboy, reply 8

Quoting endofdayz, reply 7Game had to be rushed out the door for some reason soo... no race creation
Don't make me come over there.

The beta had faction creation. We decided to remove it and move it into modding where it can get proper treatment.

I'm really not in the mood for endless trolling in various thread.  Consider yourself warned.
End of Frogboy's quote

 

I understand that you could do many things with modding,

 

However I also think that it should have been left in. You could change/upgrade/rehash the concept and options later on, even on an expansion

Reply #20 Top

yea kinda sad about this..im not a modder and i don't want to use someone elses races..i want to make my own.....the civ creator was easy to use...easier then galactic civ 2.hopefully this thing will be accessible to even modtards like myself.

Reply #21 Top

I am very surprised to not see this in the release version.  Stardock, are you kidding me?  I recall a Stardock poll that was up for awhile asking people what race they most looked forward to playing.  The resounding majority answered that they wanted the "create your own faction" race.  It is clear that the devs knew that this was something the community wanted.  In the betas, when the early faction creator was removed, there was a slight uproar but the understanding, if I recall, was that it was going back in later with some tweaking.  Now at release, the response is that it should get added back later (again!).

I could try fiddling around with xml files, but that really shouldn't be the expectation to "fix" this issue.  Regardless, I'm sure that the faction creator will get added back at some point, but I am certainly disappointed that it isn't in already.

Reply #22 Top

Have we been given clear official word it will be coming back eventually? I'd be totally content with that. There are a lot of features still to come that aren't at release and I'm happy to lump faction creation in with them. As long as they do eventually come in (And do trust Stardock will see that though eventually if they say the will).

I have several friends (like... 5) who might be interested in the game. They will want such features and none of them will be prepared to mod or use mods to get them. But once those features are native I'll happily strong arm them into buying the game. :-P

In the meantime I'm just worried about the state of some things we haven't got official word on going native yet. The only official word I've seen on this issue is it's been moved to mod development. While it's great it is there, the removal of it from the vanilla game is a major concern.

Reply #23 Top

I kinda agree.  I dont like the whole Nation Creation being left up to the mod community.  I never use mods because I just fear them as if they'll break the game, my computer, what not.  I can see if they make their OWN Nation Creation system and set it up under Workshop, then that would be nice.