Quoting arstal, reply 2The AI is what bring the value six months to a year down the road.
tbh thats multiplayer, but ok
tbh it's the game itself being good - which also includes things you can't put on the back of a box.
Because if it's not good, then who will still play it in MP?
And as far as human learning - how do humans learn how to get better at games? Better build orders, better strategies, seeing what works and what doesn't.
Who's to say AI can't do that, especially with the whole idea of using Reactor and having the AI pull on what players do? Who's to say the AI will just be this static thing that can never ever ever ever change it's strategies? Even old time AIs can change their strategies if they are built half decent. Simply countering what the human has for units is changing it's strategy, a lot like how human players do.
I mean, when I modded AI for Kohan 2 - I gave it builds the human players were doing and company compositions and combos good human players do.
Reactor could be doing the exact same thing - except the AI will do it for itself.
There are ways to have the AI play like a quality human player. It might never beat the top players, but that doesn't mean it can't compete with the majority of players.