[Suggestion] We need some summoning spells in the Tactical group

I'm thinking mainly about strong spellcasters caught by surprise by a large group, as is possible in quests in .981, but I also think something along these lines could do something to help the 'dullness' problem with the current spell set.

The details could work out in several ways as far as costs go, but the general idea is to make 'summon' a short-term (tactical) class of spells and rename the current summoning spells as binding spells (or summon & bind, if the UI has room for that much text).

This should work separately from however the Enchantment slots vs. cast-once-only stuff that's current in .981, enabling players with a summoned and bound Fire Giant to summon an additional Fire Giant for one-time duty in tactical combat.

High-level, high-essence casters should be able to summon cannon fodder to the tactical field as well, choosing to deploy several weaker units instead of a single stronger one.

8,310 views 8 replies
Reply #1 Top

i would like to see some tactical battle only summons as well.  it could be similar to master of magic.  in that game there were spells that you can cast on the strat map and the tactical map.  the cost was higher for a strat spell, but it lasted as long as you payed the cost. however, if you cast it during combat it cost less, and just lasted as long as the battle.

Reply #2 Top

Agree.

Reply #3 Top

Agreed... the summoned creature would only last for the battle...  OR maybe until the turn ends.

Reply #4 Top

In particular these belong in the Summoning spell school, which currently has basically no tactical spells.

Reply #5 Top

Nice idea - would add a nice twist to combat (or even pre-combat where you decide if a stack should be attacked or not), especially if you don't know if the enemy has taken Summon sphere or not. They look all weak, but then BAM summon some elemental in battle and turn the whole tide of battle around.

 

 

Reply #6 Top

Agreed!!

Reply #7 Top

Agreed.