Randomized Buildings?

Is it possible to have mutiple tiles per building,such as Inns or Dungoens, so that the game might randomize this a bit more?

For example I've got Inn_1, Inn_2, etc...  The game will randomly place the various Inn's I have into the game and not use the same tile each time?  Is it possible to do the same thing with City tiles?  For example there may be multiple types of Mills, Farms, etc?

Thanks in advance

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Reply #1 Top

Near as I can tell, yes you could have multiple copies of the Inn resource/tile and assign each a different ID/visual for a bit of variety the various types of Farm plots the game has is a pretty good example of this.

City tiles might be a bit more difficult, though. Farms are certainly possible, as they can only be built on certain tiles (although it would be the same for each type of plot: ie: the same farm would occur on all pumpkin patches), but other city tiles are unlikely unless there is some built in mechanism for randomizing the tile graphics a bit.

Reply #2 Top

It looks like it will allow multiple models to be listed because some of the XML files do this. Looks like you just list the possible tiles and it randomly chooses. Even random positioning of tiles could ultimately be possible because the tiles are just XML collections themselves, but I would think it would also need a Python script to control the randomisation in that instance.

Reply #3 Top

This sounds like a great idea, could help give cities a bit more character and individuality. Might be cool if you could even select from multiple options. So if you are designing a seedy port town, you could select a particular tile set that reflects that concept.

Reply #4 Top

Agreed. An excellent idea. I'd personally enjoy seeing multiple variations of things like houses and markets.