Frogboy, I have an small issue! I was working on a quest and made my own tile to start it. In XMLs, I used the Inn01 template from the Level1_Quest_Locations XML and basically just changed the name/description. However, in the map editor my tile does not show up in the "notable locations" category with the other quest tile, but in some random one that lists basically everything.
Furthermore, when I place the tile on the map, the quest I made (using a combination of the current warehouse and rat quests) that's set to have my tile as its location preference does not automatically attach itself to the tile when I run the custom map in game. In the map editor, I can go to the quest listing and manually assign the quest to the tile. This works okay, and the quest is functional, but when I hover over the tile in-game it doesn't have the same tooltip as all the other quest locations, where it lists your level and the quest hut level.
So, I have a few questions if you don't mind:
1) Is quest attachment to the tile supposed to be automatic?
2) How do I get the your level/hut level tooltip to display?
3) Why doesn't my tile show up along with the other quest hut tiles in the map editor?
It's gotta be something obvious I'm missing.. it'd be awesome if you could point out the relevant XML tags in the files that handle these. I can get the quest functional, but can't get it into the game as cleanly as the current ones - and I haven't tried a random map to see if it uses my tile yet.