[Feedback] On Inns

Last one, I promise :)

I know goodie huts are getting replaced, I don't know if this applies to inns...   It doesn't make sense to me that inns are treated the same as other goodie huts: visit, get a quest, finish it, inn disappears.  It's an inn, a building with (I'm assuming) people visiting and working there, maybe even living there. 

How about making inns rarer, but also make them permanent structures.  They could do several things:

1.  Quests - I don't really consider 'inn quests' to be quests at all - they're more like jobs.  I wouldn't consider clearing out rats to be a quest, it would just be a job you're hired to do.  Same with escorting.  An inn would be a great place to go looking for work, as jobs would sporadically be available.  The inn could be 'lit up' when a job is available, dark when there isn't any work to be done.  Instead of unlocking higher level inns as you advance, better jobs would become available in the inns already in existence.

2.  Champion Spawning - this has been suggested elsehwere in the forums.  Inns would be pretty good place for champs to spawn from, instead of having them just 'pop' into existence somewhere in the wild (where they can promptly get jumped by bandits & what have you).

3.  Resting - Currently, it seems like the sov regains mana at a fixed rate - 1 per turn - whether he's trekking across the wastes or hanging in a city.  Mana, essence, and hp's should be regained slower for an active Sov, faster if he's resting in a city - or an inn.

4.  Annexation of an inn into a city - If an inn falls within the borders of your city, maybe it would join your city as a pub, or tavern, saving you the trouble of building one! 

3,388 views 12 replies
Reply #1 Top

Having Inn's have their own screen, like the item shop in which you could choose quests and hear rumours (as well as rest) would be cool.

 

Reply #2 Top

1. Quests - I don't really consider 'inn quests' to be quests at all - they're more like jobs. I wouldn't consider clearing out rats to be a quest, it would just be a job you're hired to do. Same with escorting. An inn would be a great place to go looking for work, as jobs would sporadically be available. The inn could be 'lit up' when a job is available, dark when there isn't any work to be done. Instead of unlocking higher level inns as you advance, better jobs would become available in the inns already in existence.

2. Champion Spawning - this has been suggested elsehwere in the forums. Inns would be pretty good place for champs to spawn from, instead of having them just 'pop' into existence somewhere in the wild (where they can promptly get jumped by bandits & what have you).

3. Resting - Currently, it seems like the sov regains mana at a fixed rate - 1 per turn - whether he's trekking across the wastes or hanging in a city. Mana, essence, and hp's should be regained slower for an active Sov, faster if he's resting in a city - or an inn.

4. Annexation of an inn into a city - If an inn falls within the borders of your city, maybe it would join your city as a pub, or tavern, saving you the trouble of building one!
End of quote

1. Yes!

2. Yes!

3. Yes!

4. Yes, but should be different from the one we can build already. We should be able to build an Inn once we have good enough adventure/civ techs, though.

Reply #3 Top

Love all these ideas.  Especially Inn's being absorbed into a city as a special type of tavern.  Maybe it would be similar to the one you can build but maybe a little something extra per turn.

Reply #4 Top

Inns should behave like a resource!

Reply #5 Top

Quoting Thiryn, reply 1
Having Inn's have their own screen, like the item shop in which you could choose quests and hear rumours (as well as rest) would be cool.

 
End of Thiryn's quote

How about a screen like they had in those old school rpg games like Bard's Tale?  You could rent a room for the night (spend gildar and the sov stays for 1 turn, heals all hp and mana/essence), listen to rumors, check for available jobs, and maybe even do some shopping.  I imagine available items would vary from time to time, as adventurers came and went. 

As far as the inn being annexed, it could be the only way to get an inn, since cities build taverns or pubs.  The inn could provide some gildar & prestige, and maybe even a unit of food (inns do provide food to customers) as well as have a small chance per turn of spawning a recruitable hero.  "A loremaster has arrived at the inn in Ravenloft and has offered to join your cause for..."

 

Reply #6 Top

We have had several threads discussing things like this and other cool sources for quests like bounty boards (mind you not griping about this thread more letting you know others feel same and had similar ideas :grin: )..

response was these ideas  (including ones tied  to inns like yours here) were a good idea and might be something to look at for a future releases/update..

Reply #7 Top

Quoting Krynus, reply 5

 You could rent a room for the night (spend gildar and the sov stays for 1 turn, heals all hp and mana/essence), listen to rumors, check for available jobs, and maybe even do some shopping.  I imagine available items would vary from time to time, as adventurers came and went.  
End of Krynus's quote

Agree! What a great idea :D

Sara

Reply #9 Top

Awesome idea, Krynus! Going into my mod if thoust will allow it |-)  And don't worry, I'll be giving credit where its due. I plan to make a list of all the ideas I want in my mod, along with their creator and listin them in a post shortly, Let me know if it's ok if I use this! It's a really engaging idea that will provide a lot of immersion  :)

Reply #10 Top

^^  Of course man, no need to even ask.  Heck, some of those aren't mine at all; I know I saw the bit about champs spawning in inns in the threads before.

Anyway I really hope somebody implements a Bard's Tale or a D&D 'Gold Box' game style menu for inn options, as sort of a homage.  That would be cool to see.

Reply #11 Top

Great IDEAS! I am all for this , when after the game launches and devs have time, I would love to see this added in.

Reply #12 Top

I get the impression that Inns are there as a placeholder to some extent.  They'll probably be one of many quest generators in the final game.