[suggestion] Enchantements and Summoning

Extremely simply method of regulating the number of enchantments / summons a sovereign has: based upon the potency of the spell in question, require it to temporarily reserve X amount of the sovereign's essence.

2,806 views 9 replies
Reply #1 Top

This could have gone in the other thread rather then making a new one, I would think....

As for your suggestion, how would that work when you also need to use essence to imbue champions and such...

Reply #2 Top

I think instead; how about a 0.1 reduction in mana recovery rate for each enchantment/summon you're maintaining?

Or a small reduction in arcane research rate?

Or have intelligence and wisdom limit the number of enchantments/summons you can maintain?

I'd also tie intelligence into the strength of summons somehow (eg strength or health of the summoned creature); I don't think its right that summons should ignore intelligence completely.

Reply #3 Top

Quoting _Scooter_, reply 2


I'd also tie intelligence into the strength of summons somehow (eg strength or health of the summoned creature); I don't think its right that summons should ignore intelligence completely.
End of _Scooter_'s quote

 

true, since the more powerful the wizard, the more powerful his "creations" would be

Reply #4 Top

i agree, summons should get more powerful.  i say that wisdom should be used for this.  since wisdom represents will, and you need will to hold a summons to your service.

Reply #5 Top

I'd like to tie willpower to mana recovery, and then you could have summons with mana upkeep, so you need more willpower if you want to keep a reasonable recharge rate.

Problem is... should a wizard character really have to be spending their precious points on essence, intelligence and wisdom/willpower?  Too many attributes.  Maybe essence boosts should also boost mana recharge rates; so that it takes roughly a constant number of turns to replenish your mana pool; eg at 10 essence I regenerate 1 per turn, at 20 essence I get 2 per turn.

Another alternative; tie enchantment/summon upkeeps to charisma!  Its a wasted stat at the moment, and it makes a ton of sense to me that strength of personality would effect how many enchantments and summons you could keep going.

Reply #6 Top

Quoting Stmorpheus, reply 4
i agree, summons should get more powerful.  i say that wisdom should be used for this.  since wisdom represents will, and you need will to hold a summons to your service.
End of Stmorpheus's quote

 

right now they are even too much powerfull

 

they basically cost 0

 

while an equally good unit may cost hundreds of gold/materials etc

 

 

Reply #7 Top

Quoting _Scooter_, reply 2


Or have intelligence and wisdom limit the number of enchantments/summons you can maintain?

I'd also tie intelligence into the strength of summons somehow (eg strength or health of the summoned creature); I don't think its right that summons should ignore intelligence completely.
End of _Scooter_'s quote

 

i totally agree with this

 

int SHOULD do something, like a bonus hp to summons (maybe even to attack )    

 

also you should actually pay something to mantain summons/enchants or your idea of having them limited by other stats

Reply #8 Top

I would have the effect of Int vary by creature type, and magic type.

So fire creatures might tend to have boosted attack, earth boosted health/defense, air boosted combat speed, ice some kind of utility effect (eg Int% chance that the enemy gets frozen in place for a turn).

Reply #9 Top

Quoting _Scooter_, reply 8
I would have the effect of Int vary by creature type, and magic type.

So fire creatures might tend to have boosted attack, earth boosted health/defense, air boosted combat speed, ice some kind of utility effect (eg Int% chance that the enemy gets frozen in place for a turn).
End of _Scooter_'s quote

 

yeah this is even better so we would have really different gameplays with different school of magic