Elemental: Magic and Blade (mookbands)

Want a world of thousands of faceless filler mooks?

Want that world also populated with hundreds of separate, interactive NPCs that are living, breeding, and dying?

Then perhaps this idea/mod is for you!

 

First step-> Create a complex professions mod and rig it to existing Adventurers/NPCs

Second Step-> Make 90% of NPCs living, breathing citizens of your nation (and the nations of your opponents)

Third Step-> Make the game playable from the perspective of a lowly Peasant NPC, working your way up to any possible position, while the AI rules all the nations and makes all the big decisions ...

eventually you may negotiate power among the kingdom ... or you could perhaps start an ambitious Minor Nation of your own!

 

Optional Fourth Step-> Make magic more accessible to the general public

finally a way to contend with the insane powers of a magical Channeler! although, even before this patch it MIGHT be possible to convince a sovereign to imbue you with essence ...

Bonus Fifth Step -> Take a relook at the battle system ... perhaps something more similar to Dragon Age or Baldur's Gate

7,138 views 5 replies
Reply #1 Top

I am really curious as to how possible the Second Step is ... seems like the hardest step by far imho.

Reply #2 Top

Priliminary Jobs/ Career Sketch

Scout -> Explorer -> Mapmaker

Scout -> Explorer -> Conquistador

Scout -> Hunter -> Ranger -> Beastmaster

Scout -> Hunter -> Manhunter -> Slaver Lord

Scout -> Dare-devil -> Force Recon -> Berserker

Scout -> Dare-devil -> Adventurer -> Hero

Scout -> Dare-devil -> Treasure Hunter

Pickpocket -> Thief -> Treasure Hunter

Pickpocket -> Bandit -> Treasure Hunter

Pickpocket -> Thief -> Assassin -> Marksman

Pickpocket -> Thief -> Assassin -> Shadow-dancer

Pickpocket -> Kidnapper -> Slaver Merchant (best slave prices, 2nd best Prisoner Taking) -> Crime Lord

Pickpocket -> Kidnapper -> Slaver Merchant -> Slaver Lord (best Prisoner Taking)

Pickpocket -> Bandit -> Bandit Captain -> Crime Lord

Thug -> Bandit -> Bandit Captain -> Crime Lord

Thug -> Bandit -> Treasure Hunter

Thug -> Highwayman -> Raider -> Warlord

Thug -> Highwayman -> Manhunter (3rd best Prisoner taking) -> Slaver Lord

Thug -> Soldier -> Executioner -> Hit-man (less stealth, more power than shadow-dancer)

Thug -> Soldier -> Force Recon -> Berserker

Thug -> Soldier -> Squad Leader -> Platoon Leader

Thug -> Soldier -> Combat Trainer -> Drill Sergeant

Thug -> Soldier -> Combat Trainer -> Combat Master

Thug -> Soldier -> Combat Trainer -> Tactician

Thug -> Soldier -> Nurse -> Medic

Thug -> Soldier -> Bodyguard -> Honor Guard/ Elite Guard

Squire -> Soldier -> ...

Squire -> Shield Bearer -> Bodyguard -> Honor Guard

Squire -> Shield Bearer -> Man-at-Arms -> Knight

Squire -> Shield Bearer -> Soldier -> ...

Squire -> Shield Bearer -> Caravan Guard -> Caravan Master

Squire -> Shield Bearer -> Squad Leader -> Platoon Leader

Squire -> Squad Leader -> Platoon Leader -> Captain

Noble -> Shield Bearer -> ...

Noble -> Platoon Leader -> Captain -> General

Noble -> Administrator -> Governor -> Lord

Noble -> Merchant -> ...

Noble -> Soldier -> ...

Noble -> Secretary -> ...

Noble -> Nurse -> ...

Noble -> Daredevil -> ...

Trader -> Merchant -> Merchant Lord -> Guildmaster

Trader -> Merchant -> Banker -> Administrator

Trader -> Merchant -> Slaver Merchant -> ...

Trader -> Caravaneer -> Caravan Master

Page -> Secretary -> Administrator -> Governor

Page -> Secretary -> Librarian -> Master Librarian

Page -> Secretary -> Librarian -> Treasure Hunter

Page -> Secretary -> Librarian -> Archivist

Page -> Secretary -> Librarian -> Professor

Page -> Secretary -> Teacher -> Professor

Page -> Secretary -> Teacher -> Researcher

Page -> Nurse -> Medic -> Surgeon

Page -> Nurse -> Medic -> Doctor

Page -> Nurse -> Medic -> Field Medic

** Adventurer and Hero (increased luck/loot, extra exp for battles and quests, and minor exp for distance traveled)

** Treasure Hunter (increased chances to find RARE items, increases nearby spawn rate of weak creatures that drop good loot, easier to dodge traps)

** Teacher and Professor (increases exp growth rate for non-combatants/ or slowly increases non-combatant based skills for non-moving allies in same tile with at least 1 non-combatant class) + (slightly better non-combatant stats for royals who come of age in this tile) + (slight knowledge/ turn increase)

*Nurse (+1 HP/ turn for units in a city)

*all medical bonuses refer to units In SAME TILE of course

*Medic (+1 HP/ turn for units ... anywhere or within borders)

*Surgeon (chance that killed units might survive battle w/ 1 HP) + ( +1 HP for units anywhere)

*Doctor (slight knowledge/turn increase) + (+4 HP/ turn for Champions in a city, +2 HP/ turn for units in a city, +1 HP for units anywhere)

*Field Medic (+2 HP/ units anywhere)

** some classes may have increased gold upkeep ... Doctor and Surgeon probably the highest (because they don't have power like a General or Governor would, as assets rendered is an upkeep all its own)

**Combat Trainer, Drill Sergeant, and Combat Master (+exp growth for combatants OR slight combatant-based skill increase for allies with at least one combatant based class

*Combat Master (allows access to certain combat-related skills)

*Tactician (+1 unstack-able movement, favorable battle map, favorable starting location on a battle map)

*Drill Sergeant (+1 unstack-able movement, +1 speed for footsoldiers, +0.5 attack speed for melee weapons)

Reply #3 Top

Second Step-> Make 90% of NPCs living, breathing citizens of your nation (and the nations of your opponents)
End of quote

I really want to put in a preliminary "personality" system to give minor NPCs to give them some individuality and motivations.

Third Step-> Make the game playable from the perspective of a lowly Peasant NPC, working your way up to any possible position, while the AI rules all the nations and makes all the big decisions ...
End of quote

If you could make it so entering a tile would open a "tactical map" of individual buildings, this would be very doable. A lot of the work would simply be scaling tiles to fit well on the map.

Reply #4 Top

wow this going to be epic! mighty interesting ^^

Reply #5 Top

Always knew Tasunke would try to make this sort of mod. I like the idea.