Thoughts and ideas on the adventure tech
i have been playing beta 4 quite a bit, and i think that some of the techs are being underutilized. mainly magic, adventure, and diplomacy. now i'm gonna save magic and diplo for another time. i want to talk about adventure. as it stands now, there is just not enough categories to invest in, in the adventure tech. basically just loot level you can get, quest level you can go on, and hero's that are spawned. i have some ideas beyond this.
1. considering that adventure is primarily concerned with champions, one thing could be how many points you get to spend on stat increases when a champ or sov levels up. call it training level or something. each time you take it, you get an additional point at level up to place in an attribute. take it 3 times and at level up you can place 4 points anywhere you want. this is global for all your champs or sov. now, if this is to powerful you could give a half a point for each time this is selected, or make attributes cost more after they hit a certain amount. after 20 for example it could cost 2 points to get 1.
2. again focusing on the sov and champs, there could be a category for special abilities and traits. perhaps you want to add a special ability or passive trait to a champ or even the sov then you would invest in the subfield of adventure called Abilities or something else. this would open up special attacks, passive traits, tactical and strategic special powers. these can be bought with level up points(this would work synergistically with idea #1). some of the higher level abilities would require more than 1 point to buy.
3. another category that could be invested in would be powerful equipment. now we already have the shop in town supplying mostly mundane stuff to our champs and the sov, but i think that adding more powerful and unique stuff should come from the adventure tree. these would be more powerful magic items, even artifact level items. ALSO these could be faction specific items. you might even go so far as having items that can only be bought once, and if that champ is defeated, loses that item to the winning champ, or perhaps simply returned to the store. this way very powerful stuff can only have one owner at a time. these could be historical items from past champs or sovs, that are tied into the faction's history.
so what are you thoughts about these? do you think that the adventure tree has to few categories to invest in? should there be more?