[0.98][Suggestion] How long to learn a spell?

In the mundane research screen, we're provided with an estimate of how long it will take to reach the next level of research. A similar indicator when picking spells to learn from the spellbook would be useful.

1,142 views 4 replies
Reply #1 Top

The speed at which spells (and research for that matter) are learned is too fast right now IMO....


Also the spellbook is still awfully bare and uninteresting... it needs MORE spells....

Reply #2 Top

i agree, the techs go quick.  i started out with 3 libraries near me.  i had 19 research within 30 turns.  the longest i had to wait i think was 4 turns for something to be researched.  also, we need more techs.  i had gotten to refined things way to fast.

Reply #3 Top

100% agree with OP.

Along similar lines, the spell interface (when casting or selecting one to research) could use some kind of HOMM-like tabs so you can quickly "jump" to a given spellbook.  If I go crazy on the spell research, I don't want to have to thumb through thirty pages of spells.

If there's a way to do this and I haven't seen it, I apologize for the comment.

Reply #4 Top

Quoting Stmorpheus, reply 2
i agree, the techs go quick.  i started out with 3 libraries near me.  i had 19 research within 30 turns.  the longest i had to wait i think was 4 turns for something to be researched.  also, we need more techs.  i had gotten to refined things way to fast.
End of Stmorpheus's quote

 

I think you just got incredibly lucky. if anything these tomes needs to be nerfed. Sounds like they provide too many tech points relative to normal buildings.

 

edit: maybe they should scale with your education technology.