[0.98] [Gameplay] NPC effects don't trigger screens

  When I start the game as Procipinee I do not automatically start researching spells, so I lose on spellpoints.  Also, when I hired a researcher I had to manually open the technology screen to set a research goal.  When I build city improvements, by contrast, the screens open automatically.

    Can we have an beginning/end of turn check for spell points and research points that have not yet been allocated?

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