[Bug/Gameplay][0.98] - Graphics related: Raise Land

Casting the spell Raise Land on one of these weird cliff/land tiles that get created when raising land in the ocean also raises adjacent land, if this land contains a resource such as a Gold Mine or Old Forest.

Longer version if the above was confusing:

Living on a tiny island I decided to increase my land mass. To do this I stepped to the edge of my land as far as possible. Couldn't go all the way, as cliff tiles are not accessible. I cast my first raise land into the ocean right next to the cliff. Doing this created a theoretically accessible land tile in the ocean, however the cliff was still inaccessible - but now looked like Frankenstein's Cliff. To fix this malformed cliff (which seems to essentially be a cross between ocean and land) I also cast Raise Land targeted on it. While this fixed the cliff, and did not further affect any connecting normal land tiles - each time I cast this on a tile next to a resource, the resource tile was raised into a hill.

The hill being created on the resource tile covers up the resource by the way. It still works, but is basically invisible - and the land tile cannot be lowered again.

892 views 2 replies
Reply #1 Top

A screenshot would be much more helpful to illustrate the issue.

Reply #2 Top

Alright, I tried getting you those screenshots, but of course after reloading the game, the graphics glitch was fixed and the resources are visible again. Sadly I have no savegames from before the glitch happened, and I was unable to reproduce it on different resources.

However, the mine in question is still located on an apparent Hill which cannot be lowered (screen 1) - and there is a slight graphics glitch on the other resource I used in my attempts to reproduce the issue (screen 2).

I'll also attach the savegame here : http://dl.dropbox.com/u/9164057/lala.EleSav

Screen 1: (red area is the mine on apparent hill, purple is the area I initially raised out of ocean and cliff)

 

Screen 2: