Few questions

Hey all im not in the beta but have a couple of questions floating about I would'nt mind being answered please .  

 

1. What happens to your sovereign if he dies? Is it game over, hopefully it is as I disprove of suddenly reappearing again unless your the undead  x_x

 

2. I understand the need to marry for diplomatic reasons but what use are the children from that marriage, do they add certain buffs to your Sovereign, or are they especially useful in battles (stronger than standard units?) What is their main purpose?

 

3. Do the wandering monsters/enemies scale with your level, or do they evolve from how many turns it is into the game? If it is the first option would it not be better to stay at a lower level for a longer time? What is their trigger and do they have agendas of their own (meaning do they react well to what you are doing example huge city near their lair will they take offence of this or do they just wander around..how intelligent are they?)

 

That's it for know many thanks in advance I did try and use search but could not find concrete answers.

 

6,389 views 5 replies
Reply #1 Top

1) If your Sovereign dies, it's game over. However, if your Sovereign has essence, he can "escape" to a city at the permanent cost of some essence, so he can do this only a limited number of times. There was some speculation that on defeat, there's a certain percent chance that he'll just die outright and not "escape", but I don't believe it was ever confirmed (or denied).

2) Children are basically Champion units. They can be imbued to use magic and wear equipment, so are stronger than normally trained units.

3) Currently, it's a product of technology and game difficulty. Researching the adventure tech tree spawns harder monsters and harder quest locations. It has nothing to do with your level, but I believe the "world difficulty" setting does look at turns into the game on deciding when to start spawning them. I don't think we've ever gotten a very concrete response on how the world difficulty setting affects monster spawn.

Hope this helps a bit :) As it's still in beta, this stuff is subject to tweaks so there's no guarantee the same will hold on release.

Reply #2 Top

It has nothing to do with your level
End of quote

Hmmm I though it had to do with level and turns... i.e. even if you don't level it will go up.. it just goes up faster if i am leveling a lot. at least that's  how i thought it seemed to work.. but as I have said I have been wrong before :grin:

Reply #3 Top

Quoting Twohawks, reply 2

It has nothing to do with your level
Hmmm I though it had to do with level and turns... i.e. even if you don't level it will go up.. it just goes up faster if i am leveling a lot. at least that's  how i thought it seemed to work.. but as I have said I have been wrong before
End of Twohawks's quote

It is definitely directly connected to adventuring research - research adventure and you'll see a dramatic increase in the difficulty of monsters showing up. Incidentally this leaves it largely under player control, you can deliberately challenge yourself with difficult quests and battles against wild critters, which also leads of course to greater rewards and higher level champions to recruit, or you can mostly ignore that aspect of the game and instead focus on your kingdom's economy, conquest, etc. Other things - sovereign level, turns that have passed, world difficulty, and who knows what else - may also be a factor I guess, none of us knows the exact formula, but if those things matter at all it's a much more subtle effect than the obvious connection between adventuring research and tough monsters.

By the way world difficulty's only certain effect, as told to us by Stardock, is to make those monsters more aggressive - more likely to enter your territory and even attack cities. If it has any effect at all on the actual difficulty of those monsters or their spawn rates, again we don't really know.

Reply #4 Top

Quoting Austinvn, reply 3

Quoting Twohawks, reply 2
It has nothing to do with your level
Hmmm I though it had to do with level and turns... i.e. even if you don't level it will go up.. it just goes up faster if i am leveling a lot. at least that's  how i thought it seemed to work.. but as I have said I have been wrong before
It is definitely directly connected to adventuring research - research adventure and you'll see a dramatic increase in the difficulty of monsters showing up. Incidentally this leaves it largely under player control, you can deliberately challenge yourself with difficult quests and battles against wild critters, which also leads of course to greater rewards and higher level champions to recruit, or you can mostly ignore that aspect of the game and instead focus on your kingdom's economy, conquest, etc. Other things - sovereign level, turns that have passed, world difficulty, and who knows what else - may also be a factor I guess, none of us knows the exact formula, but if those things matter at all it's a much more subtle effect than the obvious connection between adventuring research and tough monsters.

By the way world difficulty's only certain effect, as told to us by Stardock, is to make those monsters more aggressive - more likely to enter your territory and even attack cities. If it has any effect at all on the actual difficulty of those monsters or their spawn rates, again we don't really know.
End of Austinvn's quote

 

It kind of feels like it should be the opposite, doesn't it? I mean the critters would be all aggressive immediately post-apocalypse, when humanity is all fragmented and with their teeth kicked in.  Then, as cities get bigger, more cohesive, they should be able to push back the monsters.  But I guess getting wiped out Turn 10 maybe isn't an appealing repeated scenario.

Reply #5 Top

Incidentally this leaves it largely under player control, you can deliberately challenge yourself with difficult quests and battles against wild critters, which also leads of course to greater rewards and higher level champions to recruit, or you can mostly ignore that aspect of the game and instead focus on your kingdom's economy, conquest, etc.
End of quote

 

That is in my experience absolutely not the case. So far as I have figured out from other threads in this forum (and sadly not the game itself) the monster quality is apparently most directly influenced by the highest level of "adventure research" over all players. 

E.g. in my current game with the Karaxis NPC seemingly going for a "adventure win" and having with a few (un-)lucky lost temples already reached NPC level 5 around turn 105 I see level 5 monsters spawning everywhere. And I have barely touched "adventure research" myself, focusing instead on civics and warfare.

In essence this particular game of mine boils thus down to "pushover NPC factions" that wither like ice in the sun and "butt-kicking monsters". Instead of playing against the other NPC I'm battling it out with the barbarians and monsters. Ahh, what fun ... *yerch* In a CIVILIZATION analogy its currently as if I would be facing medieval NPC troops with riflemen of my own while being overrun by barbarians in tanks and airplanes.

I seriously wished monster quality would be determined in some ... no, make that ANY other way. Average adventure tech level? Ok. Turn based? Ok. But this? More nuisance than fun.

 

Oh, yes. And the "general difficulty setting" in the beginning ... If only someone would have explained it before I started this game. *sigh* By the way: the "tank barbarians" aorund turn 100 are happening at "normal" difficulty.

 

Rabenhoff