[3c] [gameplay] Building through city build queue vs building on site

If I build a farm or mine or whatever manually through a city's build menu, it enters the city's build queue and takes up worker time to build.

But if I just click on the metal tile and tell it to build a mine, then it just starts building immediately.  It doesn't show up in the city's build queue and doesn't seem to take up any time.

It seems weird that you can either build these things through the build menu of the city, or build them by clicking on the site, or build them using a pioneer, and that all of these behave differently.

Very confusing.  These need to be rethought; either make them all equivalent, or make logical differentiation; for example it could be easier/cheaper to build on a site that is touched by your town rather than one that is more distant.

4,511 views 11 replies
Reply #1 Top

If it is within the Towns border you can now just click and build. Costs are the same and I assume Turns required seem to be the same.

It does seem that the Techs are still in the Tree but I guess that is so if you need to send out a Pioneer right away, you will have the required research tech available. Not really an issue given a SoV always starts near a Farm-able tile...

Even though Mines, Farms and other stuff do now seem redundant as far as Teching to them, or getting beyond them, though.

Surely they will fix the "not showing up" in the Build queue for 1.0 and perhaps, once one selects a Farm tile, and builds on it, that tech will be pulled from the Tech Tree such that I only see the next tier of Techs under that one. Same would apply for all in border click and build resources.

 

Reply #2 Top

The main difference between building from city and building by clicking the tile is that if you build from a city, it takes up build space in that city. If you build by tile, even if the tile is adjacent to the city, it won't use up any city build tiles.

This basically makes building them from the city obsolete, since build space is finite and why waste it when you don't have to.

Reply #3 Top

The original OP is also correct however that 'tile build' doesn't go thru the city build queue. I think I actually prefer the old method of having the pioneers do the building on these resources.

Reply #4 Top

With the new 10 turns to build a Pio, you can fast track your economy before the first one is even built let alone gets out to a Resource tile.

 

Reply #5 Top

While true, in my experience building with the city results in more net resources being produced for farms than clicking the farm itself and not building with the city.   Not sure if that is a bug or intended.  You also miss out on enchants working with tiles not built by the city.

Reply #6 Top

You also miss out on enchants working with tiles not built by the city.
End of quote

Actually there's a very, very high chance that's a bug. Since the resource model changed and the majority of income is not from city tiles (as you can build anywhere in your influence zone), the tiles you build that way route their resources to their nearest city, and so the game is supposed to treat it as that city producing the resource. So, by that definition, city enchants should most definitely take the off-city tiles into account.

Reply #7 Top

Is the outside the city boundary provides 50% resource deal still in place. That would be another reason to try and build inside the City limits, early on anyways, as much as possible?

Need to check that. ;)

Reply #8 Top

Quoting Dagwood, reply 3
I think I actually prefer the old method of having the pioneers do the building on these resources.
End of Dagwood's quote

Same here. Made more sense too.

Reply #9 Top

Quoting Raven, reply 8

Quoting Dagwood, reply 3I think I actually prefer the old method of having the pioneers do the building on these resources.
Same here. Made more sense too.
End of Raven's quote

Only if they reduce the Build time of Pio's back again. 10 Turns seems like a lifetime early on...

Reply #10 Top

I thought (probably mistakenly so) that just clicking on the resource, in our influence, was just a convenience put in place for the beta.  We will hopefully find out more tonight with the new version.  

I sort of like queing it up myself.. or the pioneer thing if the time to build is reduced.

 

 

Reply #11 Top

Quoting John_Hughes, reply 9

Only if they reduce the Build time of Pio's back again. 10 Turns seems like a lifetime early on...
End of John_Hughes's quote

I'd have to agree there as well, especially since the unit is consumed once you build something with it (or at least it's ability to build is).