[Gameplay] Automatic and Passive Culture Spread- Improved Culture

Culture should SLOWLY spread.

The past couple games I founded my Kingdom with little/no food and find myself stuck. I have a good starting location but food is JUST out of reach because of poor placement. I believe that, eventually, my cities should be able to acquire these resources via culture. Instead they are stuck as tiny outpost-towns... with resources ONE SQUARE out of reach 

:'(

 

Passive Culture- Like Civ 4:

Civilization 4 did culture very nicely and it worked well, I believe that a similar system could work well in Elemental. First, every town/city should gradually generate a small amount of culture. The giant leaps (like when citysize increases) would still be standard it can be expanded upon. Obviously, larger cities culture would spread faster, however, smaller nations/cities would be gradually gaining more territory.

 

Culture Expanded:

We could have a sort of "monument" building that adds a small amount of culture to cities and, later on, something like a theater for bigger boosts. There could also be a new character class for NPC's called the Bard or Entertainer which adds +2 to all cultures. Lastly, culture could have it's own techs ending with a repeatable 5-10% culture boost (would need balancing). With this you could add another angle into the game where some cities are very culturally magnificent with large borders or just focus that attention to the military.

 

Culture Effected by Terrain:

Lastly, culture spread would be slowed down by terrain and the environment. Again, city size increases would still give you a mandatory expansion (just like normal) but you could see it slowly creeping on the surroundings.

 

From a Civilization 4 FFH Mod:

This worked out nicely in the Civilization FFH mod or one of the modmods. I could certainly work nicely here!

5,345 views 4 replies
Reply #1 Top

I also think that each town icon on the left of the screen should have a list of building & training so that you donthave to click 20 times to get that info.  You shouldn't have to click into the town to see population numbers & other stats should be readily viewable.

Reply #2 Top

If by culture you mean border expansion, I totally agree with you. You should not be able to grab stuff on the other side of a mountain range. I'm not sure I like the idea of a monument that would work like a "Influence Starbase", but whatever.

Hey, a good use for Prestige! I really think it's odd that prestige merely grows population right now. I'm big on revising the whole prestige mechanic.

Reply #3 Top

Yeah, I am regarding "culture" as the border expansion. The monument would be more like a GalCiv II "Cultural Center" planetary improvement rather then an "Influence Starbase". I'm thinking more along the lines of the Civilization 4 mechanic here.

 

I also wouldn't mind seeing prestige reworked a little. Maybe just have a "Growth" factor that is dependent on food and whatever the current Prestige is or something. I think with more food should result in more growth.

Reply #4 Top

I understand why city growth is tied to food.. this is supposed to simulate the struggle to feed groups of people in this recovering world..  when a city levels up due to enough housing/food/population area of influence expands as well as improvements and building space.

however I can see where allowing for small (say single or 1/2 tile expansions) based on influence, prestige or DC could also add another layer to the game.. it is worth considering.