So this isn't directly opposite to my post about removing strategic firing range from archers before anyone comments.. this is about giving some range to archers in tactical combat. Currently they have a firing range of 1. Like what? I mean aside from the bugged out function of bows right now, there doesn't seem to be much of a reason to use them if you have to get within melee distance to your target. Granted they don't get to attack back, but you don't get to attack back either. Seems silly.
Short bows should probably have a range of 2, while longbows or better (assuming they are implemented) should have a range of 3-4. You could also reduce the effective attack power of each shot by the distance the unit has to fire to help balance this out. (In other words, heavily armored troops will take zero damage from long ranged fire). Also ... since we're on the subject of tactical battles. There should be an option to 'place' your units on the field. It's sort of silly to have your summons and other powerful units BEHIND the sovereign.