[Suggestion] New Town UI

*Ahem*



What you see here is an image of what I think the town UI should look like, atleast in regards to the production of town buildings and units. I've labeled the various parts to make things easier to explain. For those who are familiar with the current UI, you might have noticed that I've moved both the "Info Card" and "Progress Bar" upwards. That was done to make room so we can keep the "Action Bar" where it is, even while you selecting units to train, and buildings to build.

With the current system, to navigate through the town's UI, you have to make several unnecessary mouse clicks. For example, if I wanted to build a few buildings, and then train a few units, I would have to do the following: 1. Click the buildings button on the "Action Bar". 2. Select the buildings I want to build... 3. Click done. 4. Navigate the tabs to return to the action bar. 5. Click the train units button on the "Action Bar" 6. Select which units I wish to build. 7. Click done. 8. Navigate the tabs to reach the "Action Bar" (this assumes I want to do something more with the town).

Steps 3, 4, 7 and 8 shouldn't be needed. With the "Action Bar" at the bottom, I should be able to skip steps 3 & 4 to reach step 5, and steps 7 & 8 would likewise be unnecessary. Clicking a button on the "Action Bar" should replace the need to click done, and to navigate through the tabs.

Also, to the replace the tabs, I've added the "Status Tabs". That is there to make it easy to quickly read what the town is doing. For instance, the current thing should read as "5 buildings being built, will be done in 32 turns" and "2 units being trained, will be done in 10 turns".

1,698 views 2 replies
Reply #1 Top

I was thinking something a bit more like this:

 

Left:

(Actions tab would go away, training and building would only show up if things are queued).

 

Right:

Player would be able to see what they're currently building and have the build button there. What's being trained would show up there as well with the trainbutton right there.

Reply #2 Top

*Whistles* a reply from Frogboy in less than 5 minutes.

Hmm...

I assume that you be able to switch from the building UI, to the units UI (and back again) with less hassle with this new UI?

My check list:
-Build buildings, and train units with minimum hassle with the UI (probably).
-Keep all information shown (most of it is now in the resources tab, so now it conflicts with the actions tab).
-Minimize the work needed to make the changes (you are always welcome to try to do more).

...

I don't suppose it would be possible to get the resources tab in a new window (above the tabs). I'm the kind of person who likes having information out in the open, and doesn't mind much clutter.