Watch this space…
Sorry we’ve not been posting as much. Things are moving so fast that it’s hard to keep up.
Some highlights of work this week:
- Performance is MASSIVELY better.
- Been doing a lot of focusing on stability.
- Been tightening up the game mechanics considerably and taking into account the many discussions here.
- Tactical battles are much better
- AI is much better
- A lot better filling out of the tech trees to balance things.
- A lot of work on the quest system to have the quests and goodie huts be more rewarding
Things we’re still not happy with include but are not limited to:
- The magic system. This deserves its own post so I won’t go into it. Elegance in a design document can be just work in a game.
- The UI. We are going to update the UI but it’ll not be in the RTM version but will be in the v1.0 day 0 version. Right now, there’s just too many clicks.
I’ll post more as time permits. Stay tuned.