[0.92][Suggestion] What if we multiplied all Gildar expenses and income by 10?
As things currently stand, there are a lot of fractional values when dealing with Gildar. The normal wage of a unit is 0.2G per turn. If I have one Merchant in my town and two units guarding it, then I'm making 0.6G per turn and the resource display at the top of the screen makes it look like I'm only making money every second turn. Building a Market in my city will increase the income by such a small amount that the UI won't display any difference.
Why the below-zero values? Why not have the Market produce 10 Gildar and the soldier have a wage of 2 Gildar? Building a Market would now boost your income from 10 to 12, which is a visible change without having to mouse over something.
Is there some reason for the current state of affairs that I'm not seeing?