[Idea] Questing for resources

As it is now, all resources are revealed on the map at the start of the game. While this is fine for the more 'normal' resources, say fertile lands and old growth forests, it makes less sense for special buildings like ancient temples and lost libraries. I mean, how can you tell from afar that a certain tower contains vast stores of knowledge, are there roadsigns or something? And wouldn't these kind of buildings attract some attention, human or otherwise?

I propose that these kind of resources all look like any other Ancient Ruin/Old Tower/Buried Temple/etc adventure site until you investigate them. This would make finding one of these sites feel a lot more special.

You could for instance recieve a quest from some guy that used to live in an old tower full of books, but was recently kicked out by a band of bandits. Dismayed that he will never be able to find out if Bella will end up with Edward, he asks you to help him recover his precious novels. After clearing the bandits out, you realise that the tower might contain valuable information, and voila, one 'lost library' is revealed on the map.

Or you could just wander onto some ruins, and be attacked by a mad alchemist. After defeating him, you discover that he was there for some of the magic knowledge stored at that place, and one Ancient Temple is revealed.

Perhaps some of the 'normal' resources should be defended as well. For example, an Old Growth Forrest could be home to a bear, a pack of wolves, or a swarm of ravenous pixies. This wouldn't mean that most resources are very difficult to acquire, but it would be a little more involved than just building a town nearby and waiting until your influence covers the tile.

4,826 views 5 replies
Reply #1 Top

Anyone like this idea? I think it would add a bit to the immersion in the game. (Shameless bump, I know :grin: )

Reply #2 Top

Yeah I totally like this idea!

 

Reply #3 Top

I have to admit these quest unlock resources could add a nice twist to the adventure tree.. once you have reached adventure level say 5/6 have a  random chance every other adventure level or so to get a quest resource unlock.. further limit it by making the odds less likely for a 2nd and damn near impossible (but still a chance for a 3rd).. this could be another benefit of pursuing the adventure tree..

 

or some other similar mechanic.. it is intriguing *_* .

Reply #4 Top

I like this idea. It would make questing potentially a LOT more rewarding!

Reply #5 Top

I'm glad you like it. IMO these kind of resources should be rare enough and influential enough that you aren't guaranteed to find one, and be glad when you do, but on the other hand not so overpowered that they are game-making or -breaking. As always carefull balancing is the key. But it would indeed be a nice perk for the adventuring player that he or she is more likely to find them.