[.92][Bug/Gameplay] Burning all mana on first turn of tactical battle

I assume this is a bug because this makes tactical battles fairly easy. Are you supposed to be able to burn all of your mana on the first turn of tactical combat? On turn one I am able to cast my burn spell over and over again until I run out of mana.

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Reply #1 Top

What is/was your characters Combat Speed (base moves)?

Moving uses 2 CS and Attacks 1.

I could cast 3(x2) times over 2 turns (12 Mana pool) with my guy.

If you don't move, Magic works great as is. A tad OP perhaps. Auto-resolve is a crap shoot as it doesn't account for Magic...

Reply #2 Top

Quoting John_Hughes, reply 1
What is/was your characters Combat Speed (base moves)?

Moving uses 2 CS and Attacks 1.

I could cast 3(x2) times over 2 turns (12 Mana pool) with my guy.

If you don't move, Magic works great as is. A tad OP perhaps. Auto-resolve is a crap shoot as it doesn't account for Magic...
End of John_Hughes's quote

 

I've done this with a combat speed of 3, 3.2 and 3.4. I'm very early in the game. I'm not at home now so I can't remember the name of the spell, I think it's just called "Burn", it's the newbie spell. If attacking costs 1 and casting a spell is an attack I should only be able to cast 3 times? I can cast 4 times before my mana is gone. I can attack a group of 4 creatures and on my first turn just kill them all because my spell does 8 damage and the either have 7 or 8 hp's each.

If that is the way it's supposd to work that is fine, I just feel that it's a bit over-powered

 

Reply #3 Top

4 times is correct in the current, fractional values are counted. So even if you have 0.2 AP left you can still perform an attack. As for it being overpowered, not much more than swinging your sword 4 times and one-shotting each of those guys too. Difference is one takes mana and the other might take an additional turn to move :P

Reply #4 Top

And shooting a bow takes neither mana or moving into melee! This is why you never hear about channelers and burn spells in world history, archers were clearly superior anyway. Historically the only competitive alternative was the cavalry who can swing his sword 3x as quickly as an infantry, if he can only get into range before armor-negating bows turn him into a pincushion. Of course, then there are horse archers .. no wonder the Mongols did so well, all they had to do was move back a couple spaces before using the rest of their action points on overpowered ranged attacks.