[3c][bug/gameplay] Worg resources for kingdom player after capturing town

A kingdom player can get access to worgs after capturing an empire town that has a kennel built. However, currently all worgs and horses cost only horses for kingdom, so the resource literally has no use whatsoever.

I'm reporting it as a bug, anyway. Either it's a cool feature where you can gain access to new mounts (which means worgs should cost worgs, not horses), or its a reduntant resource (in which case the worg resource should not stockpile up).

575 views 5 replies
Reply #1 Top

I think the real bug is the latter, where any mount costs a horse, even if the mount is a warg. It should definitely remain the case that capturing an opposite race's city gives you access to any unique improvements assigned to the city.

Reply #2 Top

I hope so.

Reply #3 Top

So, the issue is, if you capture an Empire town, with Worgs, and then create/build a NEW unit, its available mounts are shown only as Horses?

Reply #4 Top

A kingdom player can build wargs and horses for a unit. Both these types of units require the resource horse. When a kingdom player captures an empire town that has previously built a kennel, the kingdom player starts recieving warg resources. A kingdom player has no way to use warg resources.

Reply #5 Top

I've experienced this.  Its a nice feature to have access to wargs in that specific empire town.