[Feedback/Gameplay]Multiple Spellbooks and Spell-levelprogression

Problem

At the moment the ultimate way for spell research is (if water or earth magic):

Research maximum Spelllevel  -> Research Earthquake or Flood -> exterminate all enemies

This result of the current (low) Price of Spelllevels seems strange.

If you research in an more typical way, researching all available spells before progressing a spell level, then casters with much spellbooks will obtain the more powerfull spells with great delay compared to casters possessing only one spellbook.

Possible Solution

Make Spellevel Research much more costly [about the price of 5-8 Spells (numbers to be tweaked) of the respective level]. Subtract half the price of learned spells (of a given level) of the price to increase the next spellevel. 

So if you reserach 10-16 (numbers to be tweaked) Spells per level the spelllevel increase is for free. If you however decide not to learn any spells, or possess few spellbooks you pay the full price. This way researching spells along the way (while doubling the total time) will be more efficent then beelining to end game spells.

927 views 2 replies
Reply #1 Top

This idea has merit.

Alternatively, since the known spells are automatically shared across all casters of your kingdom, they could require your caster to reach a player level before attaining the spell level. This would also slow things down somewhat and make spell learning tied to sovereign experience.

I don't have a preference, just putting out another idea. I agree something needs to be done to limit game-ending spells early in the game.

Reply #2 Top

I agree with the alternative - spell availability should also be connected to caster level. I.e. a fresh mage couldn't cast all available spells even if they have enough mana etc. That would make old, experienced mages much more valuable and open up more strategic choices: Do I use my veteran mage in frontline combat where he is devastating but easily killed? Do I keep him roaming the land casting spells, where I may need a protective army patrolling? Or do I keep him safe in my capital, summoning support and enchanting?