{{0.92}} out of memory single town

i7 system created new game custom sov tarth, turn 165 finish autoresolve combat with spider out of memory ram use 1,723,756k ONE town l3

zip 0 bytes created rar of dmp,err, saves & dxdiags

reloaded autosave played on to turn 275, built 2 towns another out of memory error

zip created this time added saves & dxdiags

harpo

783 views 8 replies
Reply #1 Top

.92 has also been released today that fixes some more stability issues. Might be an idea to install that as well. :)

Reply #2 Top

thanks, but when I checked the version in impulse it was the 0.92

harpo

 

Reply #3 Top

re-booted computer loaded autosave 1st time creating world for over 10 minutes ended elemental task load second time loaded autosave again played to turn 435 ram use hit 1,700,780k

no zip created manually created rar with saves, dmp,err & dxdiags

had captured 2 towns/cities from another faction no trade found yet no roads

harpo

 

Reply #4 Top

dup please ignore/delete

harpo

 

Reply #5 Top

Memory usage seems to be spiking for me as well. It's not consistent either. I've had a few games get to 1 town and and a couple fo dozen turns before the OoM crash, 2 others have made it to the hundreds with multiple towns.  <_<

Reply #6 Top

booted, loaded game from autosave ram use ~850Mb played on till turn 570 out of memory error ram used 1,714,772k

had captured 4 towns from yellow kingdom and one from an empire and built 5 towns researching magic

zip created added saves & dxdiags

harpo

 

Reply #7 Top

Same error, I had 2 massive towns (one was 4 and the other was 3 but both had lots of resources) and a small enemy town was in sight

 

 

Engine needs more optimization before release :annoyed:

Reply #8 Top

So far I've had ALL of my games crash eventually due to OoM without ever being able to "win." I am not terribly thrilled about having to wait until post-release for a 64-bit version, either. It's not like this is new tech that came out in the middle of development -_-