3C - Balance - guildars

   I'm finding gold to be too scarse, or things to be too expensive.  60 gold for each of 2 NPCs that start near me, when I only start with 100, and no gold to hire the next 2 that come by.  Wildflowers put me 30 in the red and all my units ran off, with no warning as too the price.  I have materials but no gold, and I just expanded to grab a gold mine.  Do we really want the quest for gold to dominate this game?

  By contrast, a pioneer costs all of 10 gold to build.  Prices need to be rebalanced.  This is no fun.  And makes no sense.

 

2,538 views 4 replies
Reply #1 Top

actually i like the lack of gildars as it is.  before you got way to much.   if you are hiring 4 npcs before turn 10 then you have way to much money in my opinion.

Reply #2 Top

Sure it probably needs some balance, but I also like it. It makes the gold mines and other resource areas very valuable terrain. Something worth dfending and fighting for. 

Actually pioneers now have to pay 200 Gildars to set up a town. 

 

 

Reply #3 Top

You spent all your cash and were left in ruin. Be more fiscally conservative next time. This is your lesson.

Reply #4 Top

60 gold for each of 2 NPCs that start near me,
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