[Suggestion] quests and event levels get too high.

 

While playing through a round it’s apparent that the levels of the quests/events found throughout the land increase based on turns.  This seems to do ok, however I have a few concerns.  How can a new champion (whether just hired at a low level OR a child from the marriage playing as a champion) get experience in new levels when you are 100+ turns.  I recommend two potential corrections:

  1. When a new set of events/quests are added, instead of making them all the max level for that turn, spread them out so a sizeable portion is level 1 and lower levels.
  2. Currently the game stops one from entering a quest/event if they are too low a level compared to the level of the quest/event. The same should be for a champion of too high a level going into a low level quest/event.  Say any single champion should only be able to enter a quest or event +/- 5 levels within their own level.

Otherwise I see people having a level 30 champion and a bunch of level 1 new champions/children.

2,693 views 5 replies
Reply #1 Top

It's based on your Adventure tech level.  They appear on the map because someone else reached an adventure tech level higher than you.

Reply #2 Top

also you can use the few high champions to boost the low ones

 

 

or summoned creatures or even armies

Reply #3 Top

I think the better way to handle this is to enable champions to gain experience from other than killing.  But that is simply beating a dead horse at this point.

Reply #4 Top

Quoting novagenesis, reply 1
It's based on your Adventure tech level.  They appear on the map because someone else reached an adventure tech level higher than you.
End of novagenesis's quote

When doing a multiplayer game how will that be resolved? Each quest/event is the highest level of all the player champions?

Reply #5 Top
Quoting nOObonian, reply 4

Quoting novagenesis,
It's based on your Adventure tech level.  They appear on the map because someone else reached an adventure tech level higher than you.
End of novagenesis's quote


When doing a multiplayer game how will that be resolved? Each quest/event is the highest level of all the player champions?
End of nOObonian's quote

 

That's how it works in the single player game. 

 

It might be a very viable tactic to rush monster-levels and heavily defend your own settlements, all the while running around getting powerful quest gear to make up for your lack of combat or magic tech.