[Gameplay]Make units in tactical combat retaliate against attacks.

As it stands currently you can kite enemy troops forever, how about when you hit enemy unit first time it would retaliate, hit back after you hit it, but it would only work on first attack, that way you coudn't just kite them forever. And maybe add "guard" ability, that would make unit skip its turn(no movement allowed) but would make it retaliate to every attack against it.

That would make tactical combat much more...tactical.

4,567 views 3 replies
Reply #2 Top

Or ambush.  Unit attacks enemy that moves into adjacent tile.

This could be done automatically, based on the dexterity stat or unit abilities.  It would be similar to X-COM or Jagged Alliance, how you would want to use only some of your unit's movement points so they'll have enough left to react if an enemy appears.

Reply #3 Top

Heh, haven't fired up 3-B yet so I didn't know this wasn't an aspect of tactical combat. Yes, it definitely needs to be. If you can hit them, they can hit you. This is why melee troops need to be tougher than archers (and why ranged attacks are very, very good).