[.90][Gameplay][Suggestion] Include Spell Defense
I think firebolt might be enhanced for the beta, but the fact that it does 1 damage per intelligence -and- bypasses defense is unreal. I just butchered a 10 defense 15 hitpoint champion with 2mp near the start of the game. Perhaps armor could reduce the damage spells do, or another stat/item could serve to reduce the damage, as I quickly see this getting out of hand.