[Beta 3B] Wrong Headup displays on citys

Currently i am realy confused because the citys shows weird stuff in theyr head up display. Like i have 1 goldmine linked to the city and the city itself says +1 gold? The same with all other ressources, it just shows 1,1,1,1 from the standard buildings and not the real resources. It realy makes management a pain, i stoped playing after i had 4 citys because i could just not figure out which city needs what improvements to be usefully.

 

If the city would display the right values like +5 gold if it has a goldmine than i would know to build a market there etc

 

Other things i noticed:

Building shrines on shards wont give the +20% essence bonus, i had 3 shrines and my soverign still had 18 essence (the same as before i build the 3 shrines).

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More Bugs:

Combat spells in autoresolving dont use any mana at all. I can cast 10+ spells in autoresolve and after the battle i still have max mana.

A unit which has under 1 combat speed is not able to attack at all in tactical combat

Way to many huts and locations, in all games, i had over 50 visitable locations, all clustered together.

You cant load most saved games if you have enabled "show intro" in the option menu

if you have 1 more combat speed than your enemy than you cant lose the game at all if you fight it manualy, just hit the enemy once and than move away. The enemy will use all his moves to follow you, repeat till its dead. To prevent this, just make the enemy do counter attacks after you miss.

Some random crash logs:

http://dl.dropbox.com/u/8721542/Elemental0_90-2010-07-17T14-11-47-184.zip

http://dl.dropbox.com/u/8721542/Elemental0_90-2010-07-17T17-40-21-533.zip

http://dl.dropbox.com/u/8721542/Elemental0_90-2010-07-17T17-40-57-503.zip

http://dl.dropbox.com/u/8721542/Elemental0_90-2010-07-17T18-57-40-705.zip