Multiplayer fees in online gaming?
I read an interesting article regarding charging for the currently free multiplayer components of games like Call of Duty, and from previous comments made by Bobby Kotick, CEO of Activision Blizzard, is seems this is where the industry is headed. The larger publishers, like EA Games and Activision Blizzard, are wanting to set-up their own services like Xbox Live, where you pay a fee to play multiplayer. That same multiplayer component has been free for all PC Gamers, with companies, third parties or even fans hosting and running their own servers.
After the multiplayer catastrophe that was Modern Warfare 2 on the PC, using P2P to remove the need for servers is clearly impossible for twitch games like Call of Duty. With platforms like Steam attempting to turn the PC into a closed platform, and companies like Activision wanting to monatise everything, from popular fan made maps (Starcraft II) to the very communities that buy their games (RealID), and EA Games using overpriced bite-sized DLC (The Sims 3) and shutting down multiplayer servers to force online communities to migrate (Madden and EA Sports titles), it seems the days of online multiplayer as we know it are coming to an end.
I can understand the need to make money off games that you make, which is why companies charge money for them, however attempting to monatise the after-market use of their titles seems to be reaching a little too far. If this system continus to evolve, I could see a situation in the future where continued 'support' requires fees. Much like anti-virus software where you receive patches as apart of your yearly subscription, where the proceeds are used to offset the cost of actually making fixes for the viruses and trojans and such, game companies could charge you the cost of the game and include a set period of time for online play and patches, then you have to subscribe to continue playing and being able to patch your game. This could theoretically do away with the bite-sized DLC - you get patches, free content and online play all for the low low price of $5.00 a month, or some such.
Personally, I think it's a terrible step for the industry. If a game like Counter-Strike can survive entirely on Third Party servers at zero expense to Valve, and in fact continue to sell thanks to that and as such provide a continual revenue stream, the only reason I see companies like Activision, EA Games and Ubisoft having a continual expense to because they try to remove third parties - they want total control so that they monatise every facet of their games. At least, that's my opinion - keep in mind I detest companies like Activision Blizzard an EA Games. Would you pay a subscription fee - of any kind - for multiplayer?