[Gameplay] Really dumb AI?

In my one and only successful tactical combat the AI acted dimly. I had my familiar, a bear, and myself. The opponent was a lone named character. I assume like a single bandit. Anyway, he completely ignored my bear and familiar and kept trying to walk around them to, i assume, get to my sovereign. So they just blocked him and whacked him without being attacked. Is this intended?

698 views 5 replies
Reply #1 Top

What was the ATK of the ennemy? If it was 0, he can't attack you ;)

Reply #2 Top

Quoting Peace, reply 1
What was the ATK of the ennemy? If it was 0, he can't attack you
End of Peace's quote

I think it was 3.

Reply #3 Top

I see that too, some of the creatures attack stupidly only one selected unit, he trys to get to there and nothing more, then he attack, animals shoud attack closest foe but noo, they now that our dude is the worst and he going to him. no meter there is a tasty looking pensant nerby.

Reply #4 Top

Also is it just my games or does the AI build horrible units? They build hordes of peasants for my sovereign to cut down one at a time.

Reply #5 Top

AI for this game is going to be tricky.

 

Humans can pull so much strategies out of their brains it is always hard for the AI to keep up. In this case the AI ignored the biggest threats and went for the sovereign. In other cases the AI could whack what is closest while getting hit from more dangerous spells by the sovereign or champion.

 

Maybe the AI isn't fully implemented yet. It clearly needs to prioritize its threats better. Realistically the bandit didn't have a chance. I am more worried about the AI on the strategic map. I hope they don't build dumb units, build cities in dumb places.

 

In my one test game the AI stacked units on a patch of unclaimed fertile land. I wondered if that was by design or purely coincidental.