[.90][Bug] Crash just after starting the game

The game is stuck in the splash image at the beginning.

No dump log generated

Content of the debug.err:

 

DebugMessage:  Version 0.90 last updated on: Fri Jul 16 00:04:51 2010
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 7/17/2010, 11:07:53
DirectX Version: DirectX 11
Machine Name: TURIN
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
Languages: Spanish (Regional Setting: Spanish)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: P35C-DS3R
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM)2 Duo CPU     E6850  @ 3.00GHz (2 CPUs), ~3.6GHz
Physical Memory: 4094MB RAM
Page File: 1603MB used, 6488MB available
Windows Dir: C:\Windows


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: ATI Radeon HD 4800 Series           
Manufacturer: ATI Technologies Inc.
Chip Type: ATI display adapter (0x9460)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_9460&SUBSYS_05021002&REV_00
Display Memory: 2808 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Dell 2007WFP (Digital)
Monitor Max Resolution:
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
Driver Version: 8.17.0010.0029
Driver Date: 5/27/2010 19:02:04
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: Altavoces (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_1458A002&REV_1001
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5943
Driver Date: 9/22/2009 15:04:44
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 
Sound device 1:
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_1458A002&REV_1001
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5943
Driver Date: 9/22/2009 15:04:44
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


DebugMessage:  *********END dxdiag info.*********
DebugMessage:  No files found matching mask C:\Program Files (x86)\Stardock Games\Elemental\Fonts\*.ttf
DebugMessage:  Using 2 samples for multisampling.
DebugMessage:  Game Resolution: 1024 x 768 (full screen mode)
DebugMessage:  HAL (hardware vertex processing)ATI Radeon HD 4800 Series           
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Refresh Rate: 0hz.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  Timer Frequency is 0 35a523
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  Create anchor mwin
DebugMessage:  Load texture atlas.
DebugMessage:  InitializeWorld
DebugMessage:  Create popup manager.
DebugMessage:  InitializeMWinStripEngine
DebugMessage:  InitializeMWinDeferredTextRenderer
DebugMessage:  Initialize effect system.
DebugMessage:  InitializeSpellRepository
DebugMessage:  InitializeTriggerManager
DebugMessage:  InitializeMusicLayerGroupManager
DebugMessage:  InitializeMultiplayerClient
DebugMessage:  Begin LoadCoreXMLData3
DebugMessage:  No files found matching mask e:\Documentos\My Games\Elemental\Items\*.xml
DebugMessage:  No files found matching mask e:\Documentos\My Games\Elemental\Race\*.xml
DebugMessage:  No files found matching mask e:\Documentos\My Games\Elemental\Stamps\*.xml
DebugMessage:  No files found matching mask e:\Documentos\My Games\Elemental\Units\*.xml
DebugMessage:  No files found matching mask e:\Documentos\My Games\Elemental\RaceTypes\*.xml
DebugMessage:  No files found matching mask e:\Documentos\My Games\Elemental\Effects\*.xml
DebugMessage:  No files found matching mask e:\Documentos\My Games\Elemental\Quests\*.xml
DebugMessage:  LoadCoreXMLData finished 3
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_AttackBlunt_Animations' was set to unrecognized animation type: 'AttackBlunt'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_AttackKillBlunt_Animations' was set to unrecognized animation type: 'AttackKillBlunt'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Recover_Animations' was set to unrecognized animation type: 'Recover'
Debug Message:  Campaign Def is overwriting an opponent at ID 1.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 1.
Debug Message:  Campaign Def is overwriting an opponent at ID 2.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 2.
Debug Message:  Campaign Def is overwriting an opponent at ID 3.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 3.
Debug Message:  Campaign Def is overwriting an opponent at ID 4.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 4.
Debug Message:  Campaign Def is overwriting an opponent at ID 5.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 5.

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