Assured victory percent
Would an assured victory % be a good addition to the game so you can see it and finish games better and balance the game better? -Jeremy Sr.
Would an assured victory % be a good addition to the game so you can see it and finish games better and balance the game better? -Jeremy Sr.
Elaborate.
As in:
25% chance to nail the opponent flawlessly
20% chance for major victory
20% chance of avg victory
20% chance of close victory
5% chance of loss
Wouldn't see why. We get tactical battles within a day (I guess) so for the battles that aren't 20cr vs 7cr you would want to play on the tactical map.
Tactical battle is just an ability to look into not the way the game will play out. What I mean is that they weren't forced and some people will never get into them. mostly Assured Success is to balance them out and knowing your chances of success you would know if you want to go into a tactical battle. -Jeremy Sr.
I don't see how that would actually work. Given that battles use a rolling system (attacker rolls 1 to weapon damage, defender rolls 1 to defense, if damage roll > defense roll, it's a hit), it would be very difficult to have an accurate prediction to win. You'd essentially end up simulating the whole battle anyway.
What i mean is as you take over a majority of the land and have money and weopons and stuff the game would rate your chances of an outright take over to save time and I also leave it vague for chat and dreams. Balancing the game would be easier if they had an interface to see chances of Absolute Victory and didn't give it to the final game. I want to leave it open to interpretation and encourage thought mostly. -Jeremy Sr. also if you and your enemies have same stats it would be a base of 50% chance at base and go down by you may tactically mess up and down further from there.
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