Quick beta feedback

I am fairly new to Elemental BETA, but I decided to give it a try based on concept/potential. I enjoy RTS and Turn-based strategies, played Galactic Civ II and all expansions.

Here is my feedback based on about 8 hours of play (multiple sessions):

 

1. Growing city is very confusing - you have to deal with food, migration, housing, levels, prestige, size... this needs to be streamlined to be more intuitive.

Buildings seem to be "build everything you can" at any given time. Most of the time most of them are grayed out.

Food seem to be problematic. Some games I could build gardens, other games I could only use "wheat" nodes to produce it. *Confused*

2. Starting tech is too basic - you can't do much for first 10-15 turns.

3. Physical damage heroes seem to be hands-down all-around superior, no contest. Plate+dump everything into Str is sure-fire way to create unbeatable hero.

4. Don't reveal point-of-interest you can't use, getting "perhaps come back later" is annoying. Also point of interest are not noticeable enough on 3D map, make them sparkle or stand out somehow.

 

 

 

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5. Item management interface is clunky - its hard to manage equipment once you have more than couple items, it is not clear what and how many slots you have. You can't for some reason trade between heroes and you can't equip your units/knights.

6. Frequent lockups on Win7 Pro 64bit AMD Phenom 9850 8GB Ram Nvidia 280 GTX card. Never crashes (hence no crash report), just locks up with music playing. I yet to play more than 100 turn without this happening.

7. No clear role for "support" heroes other than small bonuses, absolutely impossible to level them due to random deaths/weakness.

8. Expand, expand, expand - too much emphasis on land-grab early in the game.