Easier way to add Animations to combat?
Frogboy mentioned that the devs were having a hard time adding combat animation, since its their first time doing so many human animations in a game
so i suggest maybe you can have the basic swing and have the basic "i got hit" animation. And maybe throw in like a slash across the model that is hit and some damage points over their head. A bit old school, but i think the slash and damage points adds eye candy and takes away the need for many complex animations.
Granted i think each creatures should still have individual animations. Dragons and wolves should perform and move different when taking hits or dying. ![]()