Frogboy Frogboy

FIIIINNNALLLLY!

FIIIINNNALLLLY!

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It took me all night but it was worth it. That was a city. Brigands took it out.

There were so many checks to make sure that “monsters” don’t attack your city that had to be taken out in order to make the monsters have teeth again.

So we’re going to create a new option “World Difficulty”.  If World Difficulty is normal or higher, then monsters and other such things will take out players if they can.

Before, monsters were prevented from even going into your zone of control.

As we clean up the bugs in preparation for beta 3B (due today or tomorrow) I have some pretty serious qualms still that need to be addressed before release which I’ll outline below:

#1 It is NOT engaging enough. The UI, over the months, got so streamlined that there’s just not enough interaction between your Kingdom and you.  There’s a lot to do but little game-provided direction to take you there.  The pieces are there but the player is left to just “know”. That’s bad.

#2 The UI requires far too many steps to do stuff. It just needs a lot of love still.

#3 The magic spells aren’t compelling enough yet.

#4 Tactical battles require too many clicks (you move your guys each turn to the tiles they can move to, you don’t “auto pilot them”).

I am pleased to say that tactical battles are pretty decent, though visually buggy (it’s very difficult to choreograph all the animations and strikes in an interesting way. This is the first game Stardock has done that actually has animation like this and unfortunately, it shows. 

We can do idle animations great and we have a lot of great animations. It’s the fighting choreographing that we’re sucking at. We want battles to look good but believe it or not, this turns out to be very very hard if you want to have any sort of complexity.  I now know why so many games have such repetitive attacking. When there’s two objects (attacker and defender) it’s nasty stuff.

I miss phasors.

358,065 views 127 replies
Reply #126 Top

Animations is a possible gamebreaker to me. The way they were in Master of Magic is absolutely unacceptable today.

 

I want to see a swordsman striking an enemy with his sword, the enemy mouthing according to the pain and damage and having the wound stay until the end of battle. When the enemy strikes back, he may smile with vengeance (In AoW:SM, a critical hit caused bloodsprays :grin:      I remember my Undead Reaper critting an Elven Nymph. Was this sound of crushing bone, her scream of SERIOUS PAIN and EPIC bloodsprays!!    God, it felt SO satisfying to hear that bonecrushing sound, her scream and see the bloodspray!}:)    Did the same with an Archon Chariot once....that goody two-shoe got right what the deserved.

 

In Heroes of Might & Magic V, when a Knight hero won a battle, he raised his horse and sword and said ha-haa. It's a nice touch that adds immersion. Without those, I'm way less immersed.

 

It would also lower my score of Elemental. AoW had it and that game was released 1999!  It had blood as well!   Screaming Orcs and monsters. Really cool for its time.

 

lvllet (guy with strange name with a guy letting a bird away)

 

You mean like Heroes III Wake of Gods no animation setting in battles?

It's also not good with too many options (especially if they all have to be checked). People will forget to set all the possible options and it will also divide the player community.

Reply #127 Top

Animations is a possible gamebreaker to me. The way they were in Master of Magic is absolutely unacceptable today.

 

I want to see a swordsman striking an enemy with his sword, the enemy mouthing according to the pain and damage and having the wound stay until the end of battle. When the enemy strikes back, he may smile with vengeance (In AoW:SM, a critical hit caused bloodsprays :grin:       I remember my Undead Reaper critting an Elven Nymph. Was this sound of crushing bone, her scream of SERIOUS PAIN and EPIC bloodsprays!!    God, it felt SO satisfying to hear that bonecrushing sound, her scream and see the bloodspray!

End of quote

absolutely, 110% agreed on this point. I don't care if you delay the game another 6 months.

I havent been on in a while, and this is because I have been losing faith with this game becoming groundbreaking. While I think some of the steps taken in development have prevented this from becoming a complete classic game like MoM that will be played for the next 10 yrs, I still want it to be a great game. 

This is why I needed to agree with this point, animations can make or break a game. Flat out.