[Suggestion] Imbue Hero/Essence/Wisdom

I have been playing in the Beta for a couple of weeks now, and I play quite frequently. I have very much enjoyed the game, and I have great confidence that Stardock is going to put out an amazing product when all is said and done. I do, however, think the magic system needs a major change. There are a few major problems right now. These problems, however, all have very simple solutions. Below, I'll list out the problems, followed by my preferred solutions.

Problems:

 1. Imbue hero - this spell is almost detrimental. You expend one of your essence and another  hero gains one essence. The trade off here is not worth it. A straight trade of one-for-one means nothing - it gives your imbued hero no real power (can only cast spells that cost one mana), and only serves to weaken your sovereign. I do realize you can find essence potoins and give your heros essence when they level (if they already have essence). But this is hardly enough to make your heroes strong casters.

 2. Essence - There is simply not enough of it. I know it is supposed to be rare, but there has to be a better way of generating essence. More on that further down this post.

 3. Shards - It should be a big deal to acquire a shard, even if you don't have any spells that require its power. But right now who cares if i get an earth shard if don't have earth magic?

 4. Wisdom - This stat currently has no real meaning, unless there is an unseen spell point total. Even if there is, I have something extra for which I would like to see this stat used.

Solutions (going in a mixed order):

 1. Wisdom - Tie wisdom with your total essence instead of Intelligence. It gives Wisdom a real meaning, and causes casters to take it very seriously. Also, do not let a character's essence surpass their Wisdom. The ceiling for their essence should be their total Wisdom score. Why? Keep reading my friends.

2. Essence/Shards - This is the really big one. Shards, these great magical crystals, really are not that great. But they should be. I think shards should generate essence, albeit a small amount of essence. Maybe 0.1 essence per turn, or less. Now this may sound crazy, but if you have a cap on your essence because of your wisdom score, it is not too overpowered.  But still it would greatly increase the signifcance of shards. You may ask "But leonach2, how would this essence be stored? Would every hero including the sovereign regenerate 0.1 essence per turn?" Ha! No, that would be WAY overpowered. Only the sovereign would generate essence off the shards. In fact, if this system were implemented, you should be able to choose between having your shards generate essence or be used to cast spells. One can not be active when the other is. And to switch between the two abilities may be a process that takes a few turns. One other element I might also add to shards is the ability to regenerate mana faster (unlike essence, this ability would apply to all of your magic users). It, of course, would follow the same activation rules as the other two shard abilities mentioned.

 3. Imbue Hero - This should cost more essence, but in return give the recipient an amount of essence equal to his Wisdom score. This way you won't be imbuing every hero and his brother/sister/mother/familymembers/dog etc., but when you do Imbue, it makes them into potentially powerful casters. I would probably make this cost somwhere between 5-10 essence, and it can only be used once on each hero.

Alright, that's it. Here's hoping Frogboy and his team crank out an amazing magic system (as I am sure they will)!

Sincerely,

Leonach2

3,515 views 8 replies
Reply #1 Top

1) It is a big deal, especially early, because when they level up, they can add their own

2) Agreed

3) Exactly! Perhaps and essense boost or unlock a spellbook you don't have

4) Wisdom is max spell points acording to the tool tip, but it seems more reflected by things you build. I am not sure this is correct as is. Intelligence supposedly increase spell effectiveness, but seems tied to essense. There is a lot of conflicting/wrong info, but that is easy stuff to fix.

Solutions - (where all diplomacy differs)

1) Eh, not sure on this one. I kind of think wisdom is an inherent ability to look at something, someone, some problem and see many sides/solutions. Wisdom can bring people together with different views, like Ben Franklin in the Continental Congress. Intelligence can make you think you are so smart, you have the only solution and/or you can fool all of the people all of the time. I am not saying intelligence is a bad trait, but without wisdom, it can cause trouble. An exampe Bill Clinton was a Rhodes Scholar, yet thought he could lie through what he did. Before this gets political, he did some good things, he did some bad things. The lying was the stupidist part. This can be translated to many a politician, historical figure, your neighbor, or yourself.

2) I kind of get where you are going, but not sure on it. I kind of like the cap based on wisdom and kind of don't. Perhaps in combination with other champions where your combined essense is what you can control. Once you go beyond that, then you have a chance of losing control and a catastophy can occur? A minion feels he is better than you and breaks away? Need to think on it.

3) An easier way could be to let you choose how much essense you imbue the champion with.

Additionally, it would be cool to imbue your essense into an object, like LOTR. If you lose it, you become much weaker. With it, you become more powerful.

Thanks for you opinions, hope you enjoy mine.

Reply #2 Top

Blaze,

Thanks for the reply. A couple of points concerning my first post and your post:

Wisdom - I definitely understand the difference between intelligence and wisdom, and completely agree with your view of them. However, my original intention was only to point out that Wisdom needs to be a score that has serious implications in the game, enough so to balance it with the other ability scores (Str,Dex,Int,Cha,Con). Aligning it with the sovereign's essence would do so.

Imbue Hero - My opinion may have changed on this if what some other posters say is true - when you imbue a hero they receive 1/2 your intelligence score worth of essence. But so far in my games, it has been a straight trade off - that is, the spell costs 1 essence, and the recipient hero only gains one essence. And if that is how it works, it needs to change so that the recipient receives more essence than you spend. Even a 1-to-2 cost-to-gain ratio would be way way WAY better than 1-to-1. I personally prefer my original post's method, but that is just me :)

Shards - Mentioning this because I love the idea of shards, and wanted to once again emphasize that they should have more significance! I know that we mostly agree on this point of view, so kudos to us :)

Imbue Item - Sounds like an awesome idea. If they can make it work, I'm all for it.

Reply #3 Top

No problem Leonach2,

We both agree on wisdom should count more and hopefully others will chime in

Imbue hero, I have only seen the 1-1 you have seen. So really, it means you have to give it to someone who is a low level character, then level them up to get more essense. Not a fan of it. In fact, I am not in favor of it being a factor of your intelligence, but a factor of the person you are giving it to. I can try to teach a clay golum all I want, but...

Shards - agreed!

Imbue Item - hey, it is an old idea. I just like that it has two edges. If you lose it, not only could it be used against you, you can never be as powerful as you were with it, so you won't be wreckless with it.

We are thinking down the same lines, hopefully others and Stardock will as well. At least for a future update.

Reply #4 Top

Gee... looking at that I start thinking if anyone gets the same feeling like i currently do from reading what I post...

  1. Been discussed recently.
  2. Been discussed recently.
  3. Been discussed recently.
  4. Been discussed recently. 

If memory serves there's at lest one mention of every aforementioned concern or solution withing 1st page of this very sub-forum.

*Sigh* someone stop me, I'm getting bitter...

Reply #5 Top

Reianor,

First of all, I do not read every single post on this forum, and I would not expect every single person on this forum to read my post. If I had seen a post that had the exact same ideas I have, I would have merely replied to it and agreed with their opinions. However, I never saw such a post. Now, I did just read your posts on magic suggestions (https://forums.elementalgame.com/387522), and while we have similar ideas, in absolutely no way are they identical ideas. But even if they were, I would still post with my opinions, because this a forum where beta testers are supposed to give feedback. And on top of that, we are in agreement that certain areas of the magic system need to changed. So shouldn't we be supporting each other's concerns, i.e. not getting "bitter?"

My two cents,

Leonach2

Reply #6 Top

Here is a post that was started a few days ago and has been very active.  

https://forums.elementalgame.com/387454

 

Though i think Frogboy shot down all our hopes and dreams for essence to be anything more than mana in his most recent journal entry.

 

Which is located here.  It helps to look around a bit before you post.

 

https://forums.elementalgame.com/387586

Reply #7 Top

Recnelis,

Yep, read both those posts beforehand (*edit* I read Draginols post last night after my original posts in this thread). Still wanted to give my thoughts and opinions. Do you know of any other posts that have the EXACT same ideas that I do? If so please direct me to them. I don't understand why other posters feel the need to come on to my post and say "oh but I posted something about these similar problems first." Fellas, I'm giving my opinion, and from what I can see, no one has the exact same ideas I do.

Reply #8 Top

Alright man, you can post all you want. I'm not interested in starting a flame war.  I'm sorry if I came off as harsh.